Hand2Hand Pre-alpha 0.1.0.4c patch

Hand2Hand

The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.

Greetings bored mortals, last one before commencing the 0.1.1 ! The internship is going to end soon, so more and more time will be spend on H2H. Next patch will be focusing on hex key and animation reworks. It's been a while since I haven't done new ones ! [previewyoutube=3UiZ8CLPRjM;leftthumb][/previewyoutube] [h1]Combo display[/h1] ☼ A combo icon starts small & transparent ☼ When hit, the icon shakes, shines and gets temporarily bigger ☼ A combo end is bigger and shakes more ☼ When a combo restart, previous icons persist and fades away instead of instantly disappearing ☼ Combo list has now the correct hand orientation relative to the displayed animation gadget ☼ Centered the big combo icons, as well as the countdown, so the hand doesn't instantly move sideways from another [h1]Interface[/h1] ☼ The current selected menu element slowly shines ☼ Selecting a menu element & going back have new sounds (moving sound is unchanged) [h1]Solo versus Bot[/h1] [img]{STEAM_CLAN_IMAGE}/43619737/a048b05ae77b1bf0e4593cde0ea92b019703e089.png[/img] ☼ It is now possible to select the bot class after the player picked theirs ☼ The default color is now set to the player's (no longer just white) ☼ They are both displayed in the same screen ☼ It is now possible to select a random/mirror class/stance for the player and the bot ☼ The class list is now correctly displayed ☼ The heavy attack command cancel the bot selection back to the player ☼ The game exits only when the fade in black finished instead of instantly [h1]Bug fixes[/h1] [Demo] [strike]Chopstick Side Side Side isn't counted as a finished combo[/strike] Fixed [Demo] [strike]Chopstick Back Heavy Back isn't counted as a finished combo[/strike] Fixed [0.1] [strike]Ballpen Side Back Up Neutral isn't counted as a finished combo[/strike] Fixed [0.1] [strike]Unarmed Neutral Neutral Neutral Side isn't counted as a finished combo[/strike] Fixed [0.1] [strike]Unarmed Down Heavy Side isn't counted as a finished combo[/strike] Fixed [0.1] [strike]Unarmed Down Heavy Up isn't counted as a finished combo[/strike] Fixed [0.1] [strike]Unarmed Up Down isn't counted as a finished combo[/strike] Fixed [0.1] [strike]Unarmed Heavy Neutral Side isn't counted as a finished combo[/strike] Fixed [0.1] [strike]Unarmed Heavy Neutral Back isn't counted as a finished combo[/strike] Fixed [0.1][strike] Gluestick Up Neutral isn't counted as a finished combo[/strike] Fixed [0.1] [strike]Alternate idle animations & hit frames aren't loaded/unloaded before/after a game[/strike] Fixed [0.1.0.1] [strike]Sounds aren't variated, even with the option on[/strike] Fixed [0.1.0.3] [strike]Wind effects are still generated from a hidden animation gadget[/strike] Fixed [0.1.0.4b] [strike]Escaping the option menu while being on the control button enters the control menu instead of going back to the main menu[/strike] Fixed [0.1.0.4b] [strike]Changing screen size doesn't reset the frame orientation of flipped sprites[/strike] Fixed [h1]Behind the scenes[/h1] ☼ Code is a bit cleaner, lighter and optimized ; executable is a bit smaller ☼ Instead of having to load every combo icon directions, there's only Neutral, Heavy and Up flipped/rotated when needed ☼ Instead of having one sprite per keyboard character, there's only one font image cropped when needed ☼ Text display can now have a color intensity value ☼ New executable icon [h1]Known issues[/h1] ☼ [Demo] Gravity kicks in only when a movement attack ends ☼ [0.1.0.2] Changing to windowed mode at screen resolution will tear the display, but fine in reverse order ☼ [0.1.0.3] It is difficult to successfully take a screenshot, it is black instead ☼ [0.1.0.3] It is difficult to go back to the game window after switching to another ☼ [0.1.0.3] Cannot move the window in windowed mode, or at least it is very difficult ☼ [0.1.0.3] Not all resources are freed when navigating in menus & gamemodes ☼ [0.1.0.4b] Picking 50FPS or bellow could break a bit the physics ☼ [0.1.0.4b] When the game lags the physics breaks a bit ☼ [0.1.0.4c] Going back to class selection menu from an exited game does an extra fade in/out ☼ [0.1.0.4c] Going back to solo class selection menu doesn't immediately reset the selection back ☼ [0.1.0.4c] Combo icon color for Side and Back are shifted up/down in x86 ☼ [0.1.0.4c] Cannot select exclusive stance from random/mirror class in bot selection ☼ [0.1.0.4c] Class icons have some black leftovers