The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.
Greetings bored mortals, last one before commencing the 0.1.1 !
The internship is going to end soon, so more and more time will be spend on H2H.
Next patch will be focusing on hex key and animation reworks. It's been a while since I haven't done new ones !
[previewyoutube=3UiZ8CLPRjM;leftthumb][/previewyoutube]
[h1]Combo display[/h1]
☼ A combo icon starts small & transparent
☼ When hit, the icon shakes, shines and gets temporarily bigger
☼ A combo end is bigger and shakes more
☼ When a combo restart, previous icons persist and fades away instead of instantly disappearing
☼ Combo list has now the correct hand orientation relative to the displayed animation gadget
☼ Centered the big combo icons, as well as the countdown, so the hand doesn't instantly move sideways from another
[h1]Interface[/h1]
☼ The current selected menu element slowly shines
☼ Selecting a menu element & going back have new sounds (moving sound is unchanged)
[h1]Solo versus Bot[/h1]
[img]{STEAM_CLAN_IMAGE}/43619737/a048b05ae77b1bf0e4593cde0ea92b019703e089.png[/img]
☼ It is now possible to select the bot class after the player picked theirs
☼ The default color is now set to the player's (no longer just white)
☼ They are both displayed in the same screen
☼ It is now possible to select a random/mirror class/stance for the player and the bot
☼ The class list is now correctly displayed
☼ The heavy attack command cancel the bot selection back to the player
☼ The game exits only when the fade in black finished instead of instantly
[h1]Bug fixes[/h1]
[Demo] [strike]Chopstick Side Side Side isn't counted as a finished combo[/strike] Fixed
[Demo] [strike]Chopstick Back Heavy Back isn't counted as a finished combo[/strike] Fixed
[0.1] [strike]Ballpen Side Back Up Neutral isn't counted as a finished combo[/strike] Fixed
[0.1] [strike]Unarmed Neutral Neutral Neutral Side isn't counted as a finished combo[/strike] Fixed
[0.1] [strike]Unarmed Down Heavy Side isn't counted as a finished combo[/strike] Fixed
[0.1] [strike]Unarmed Down Heavy Up isn't counted as a finished combo[/strike] Fixed
[0.1] [strike]Unarmed Up Down isn't counted as a finished combo[/strike] Fixed
[0.1] [strike]Unarmed Heavy Neutral Side isn't counted as a finished combo[/strike] Fixed
[0.1] [strike]Unarmed Heavy Neutral Back isn't counted as a finished combo[/strike] Fixed
[0.1][strike] Gluestick Up Neutral isn't counted as a finished combo[/strike] Fixed
[0.1] [strike]Alternate idle animations & hit frames aren't loaded/unloaded before/after a game[/strike] Fixed
[0.1.0.1] [strike]Sounds aren't variated, even with the option on[/strike] Fixed
[0.1.0.3] [strike]Wind effects are still generated from a hidden animation gadget[/strike] Fixed
[0.1.0.4b] [strike]Escaping the option menu while being on the control button enters the control menu instead of going back to the main menu[/strike] Fixed
[0.1.0.4b] [strike]Changing screen size doesn't reset the frame orientation of flipped sprites[/strike] Fixed
[h1]Behind the scenes[/h1]
☼ Code is a bit cleaner, lighter and optimized ; executable is a bit smaller
☼ Instead of having to load every combo icon directions, there's only Neutral, Heavy and Up flipped/rotated when needed
☼ Instead of having one sprite per keyboard character, there's only one font image cropped when needed
☼ Text display can now have a color intensity value
☼ New executable icon
[h1]Known issues[/h1]
☼ [Demo] Gravity kicks in only when a movement attack ends
☼ [0.1.0.2] Changing to windowed mode at screen resolution will tear the display, but fine in reverse order
☼ [0.1.0.3] It is difficult to successfully take a screenshot, it is black instead
☼ [0.1.0.3] It is difficult to go back to the game window after switching to another
☼ [0.1.0.3] Cannot move the window in windowed mode, or at least it is very difficult
☼ [0.1.0.3] Not all resources are freed when navigating in menus & gamemodes
☼ [0.1.0.4b] Picking 50FPS or bellow could break a bit the physics
☼ [0.1.0.4b] When the game lags the physics breaks a bit
☼ [0.1.0.4c] Going back to class selection menu from an exited game does an extra fade in/out
☼ [0.1.0.4c] Going back to solo class selection menu doesn't immediately reset the selection back
☼ [0.1.0.4c] Combo icon color for Side and Back are shifted up/down in x86
☼ [0.1.0.4c] Cannot select exclusive stance from random/mirror class in bot selection
☼ [0.1.0.4c] Class icons have some black leftovers