Hand2Hand Pre-alpha 0.1.0.4 patch

Hand2Hand

The Hand2Hand project is a fighting game... OF HANDS ! Use everyday object in everyday places out of boredom in epic battles between... yourself.

Greetings bored mortals, nothing ground breaking but every bit helps. Right now my internship thinned out dry my time I would spend on Hand2Hand. [h1]QoL[/h1] [h2]Menu[/h2] ☼ Players can now select a random class in solo and versus ☼ The random class will be exclusive with the other when possible ☼ Players can also select a random stance (black color on screen) [h2]Damage delay[/h2] ☼ When damage is done, the game is delayed for few frames to accentuate epicness ☼ It has 3 modes : ► Off (Same as previous patches) ► Fix (10 frame delay per landed attack, by default) ► Relative (1 frame delay per inflicted damage) ☼ Can be changed in the settings menu ☼ The screen shakes much more when enabled [h1]Chopstick[/h1] ☼ Death, hit, jump and land animation reworked [h1]Ballpen[/h1] ☼ All non-combat animations reworked [h1]Known issues[/h1] ☼ [0.1.0.3] Inputs are still counted even when the game window is not active ☼ [0.1.0.3] It is difficult to successfully take a screenshot ☼ [0.1.0.3] It is difficult to go back to the game window after switching to another ☼ [0.1.0.3] Cannot move the window in windowed mode ☼ [0.1.0.3] Not all resources are freed when navigating in menus & gamemodes (It can sometimes use 300Mb instead of 50 in menus)