Year-end patch notes!

Trinity Fusion

Sundered Spaces Free DLC #2 OUT NOW! Take control of your parallel selves and explore dark, Sci-Fi worlds. Slash, bash and shoot your way through this unique rogue-lite metroidvania where the only way to save the multiverse is to end it.

[h1]Hello, Hitchhiker.[/h1] We're back from our holiday break and are hard at work on updates! We hope you enjoyed the Santa hats everyone was wearing in the Citadel, but we've been told that it's probably best to put the decorations away sooner rather than later. Anyway, on to the patch notes! [h2]Major Bugfixes[/h2] [list] [*] Fixed the unlock conditions for Endless Mode. To access it, players will need to defeat the final boss on Veteran or Hardcore difficulty. [*] Fixed a bug where players could get softlocked and unable to attack after equipping a large number of weapons and items, usually during longer runs. [*] Fixed issues with collapsing platforms in the in-between that allowed players to phase through certain walls. [/list] [h2]Minor Bugfixes[/h2] [list] [*] Fixed a bug which could cause Relan to never return to his station on the top floor of the Citadel [*] Fixed a similar issue causing a clone of Issac to randomly hang around the Recall Pods. [*] Fixed an issue where Claw 17 could not be rescued due to the Director being unavailable. [/list] [h2]Amps and Synergies[/h2] [list] [*] Critical Vampire now has a cooldown of 20 seconds after activating. [*] The “Rich Get Richer” synergy has been modified to cap out at a 30% bonus to coins earned. It was previously uncapped which led to ludicrous gains in Endless Mode. [*] Adjusted the UI when talking to Nalimyet to only display Amps and Synergies [i]currently[/i] in the game. More are coming, but we get how that was confusing. [/list] [h2]Other gameplay stuff[/h2] [list] [*] Endless Mode has seen a handful of tweaks to the enemy scaling. Longer runs should now feel much more challenging than they did before. [*] Improved the traversability of the Amalgam to prevent players from getting stuck. [*] Improved the traversability of the Fortress to prevent players from getting stuck. [*] Changed the "hidden map" curse to only hide the minimap. The pause screen map is now unaffected. [/list] And that's it for this one! We hope you're enjoying the game. If you are, please leave us a review! It helps out more than you might think. Have fun, and we'll see you out there in the Multiverse. Website: https://trinity-fusion.com/ Discord: https://discord.gg/Ws4T5Ez29z Twitter / X: https://twitter.com/TrinityTheGame