Trinity Fusion 1.0 launches THIS FRIDAY, December 15th!

Trinity Fusion

Sundered Spaces Free DLC #2 OUT NOW! Take control of your parallel selves and explore dark, Sci-Fi worlds. Slash, bash and shoot your way through this unique rogue-lite metroidvania where the only way to save the multiverse is to end it.

[h1]Hello, Hitchhiker.[/h1] This is it, the last week of Early Access! [b]Trinity Fusion launches with 1.0 status this Friday.[/b] First, and before anything else, we want to thank all of you for your support and feedback over the last nine months we’ve been in Early Access. Among other things, we don’t think we would have landed on the kind of “special sauce” that we needed like our new upgrade system without your feedback. It’s been awesome developing the game with you all. So, from all of us at Angry Mob Games: [img]{STEAM_CLAN_IMAGE}/42971343/6996eafcdda8ef06915249f36ce66b11fa3f63fc.png[/img] [h1]Patch Notes:[/h1] [h2]The Story's final chapters, revealed.[/h2] Trinity Fusion's story, crafted with the help of the amazing Ada Hoffmann, is now complete. [list] [*]Investigate mysterious messages left across the multiverse that urge Maya and her counterselves to return to the In-Between, where major revelations await them. [*] Save Claw 17 from the Overworld. [*] Access terminals throughout the multiverse to discover details about its origin and history. [*] Activate the Harmonizers, explore the unstable fused universes of the Amalgam and fight off one last foe that's [REDACTED] to re-unite the multiverse as one stable whole once again. [/list]Fully voiced, emotional and hiding a couple of big surprises, we're trying [i]really hard[/i] to sell it without straight-up spoiling the best parts. [img]{STEAM_CLAN_IMAGE}/42971343/a782534daa46a156958ccaa8ba566592709a5ec6.png[/img] [h2]New location: The Amalgam[/h2] The result of an incomplete fusion, the Amalgam remixes locations from across the multiverse and the In-Between into new arenas and platforming challenges. It can be only be reached after activating two or more of the Harmonizers. [img]{STEAM_CLAN_IMAGE}/42971343/d49d3865a6434e7e24cf3d5e602eb11316599008.png[/img] [h2]A huge polish pass over the entire UI[/h2] We'll let the screenshots speak for themselves on this one. [img]{STEAM_CLAN_IMAGE}/42971343/ff0d854c27746b273d0876a506df6be66b688b6d.png[/img] [h2]New game mode: Endless Mode[/h2] Available after completing the game, Endless Mode is what it says it is, a single run that never ends. It does have one small twist though: enemies are randomly replaced with their counterparts from the other universes. Fight the Ewer in the underworld, or beasts in the Hyperworld! The possibilities are, well, not quite as endless as Endless Mode itself, but there’s still a lot of them. [img]{STEAM_CLAN_IMAGE}/42971343/b0c7200ff26f651811bb7eb3c5a7dba14b53eb74.png[/img] [h2]Become the villain with the unlockable Ewer Skin and In-Between alternate starting location[/h2] While currently a preorder bonus for the console versions of the game, players on Steam will be receiving the Ewer Skin and Ewer Run game mode that allows players to start runs from within the In-Between as a free bonus in a future update. [img]{STEAM_CLAN_IMAGE}/42971343/d817bae8cdfd155dc9c16db5ce59876542d516c7.gif[/img] [h2]Other things:[/h2] [list] [*] The Heavy Repeater now has piercing shots as an innate perk. [*] Added a consumable item that gives two stacks of Barrier. [*] Significant changes to the mid-run economy. Players should now get slightly more Orbs and are now much less likely to have enough coins left over to purchase a small island at the end of each run. [/list] [h2]Bugfixes:[/h2] [list] [*] Fixed a softlock when fusing characters Thanks to @Farebearclaw and J_G112 for the save files that helped us track that down. [*] Fixed an issue causing the item comparison screen from opening on its own when the "interact" button is bound to the same key as the "back" button in menus reported by MapleHero. [*] Most Abilities and consumables can now be used midair and on ladders. [*] Fixed several instances where characters would say somebody else’s dialogues. [*] Fixed a bug where players could get stuck on the loading screen. Thanks to trapinnewyork for the save files that helped us track this down. [*] Fixed an issue that could cause players to fire projectiles directly forward instead of where they were aiming. [*] Fixed a stutter when opening the Log screen [/list] [h2]Additional Steam Deck Optimizations[/h2] We've done significant work on optimizing the game, ensuring a 60FPS lock on the Steam Deck and other portables. We've tweaked the Steam Deck graphics preset, aiming for a solid 60 FPS even when the Steam Deck's power draw is capped at 15W in the system's settings. [img]{STEAM_CLAN_IMAGE}/42971343/ea9211ef2f5cd6b473e66de93305ff6dc0b63ae3.jpg[/img] [h2]Wrapping up this post.[/h2] We know we already said "thank you" to everyone who has supported us at the top of this post, but since you've made it all the way down here to the bottom, we want to say it again, and a bit more personally this time. We started working on Trinity Fusion full-time in 2019. It's been a long four years of development, and a whirlwind nine months in Early Access. It's been a long grind getting Trinity Fusion out, and we've been blown away by the reception that we got in Early Access. We funded and published Trinity Fusion ourselves, something we legitimately could not do without you. The 1.0 release won't be the end, of course. There's still so much more we want to do with this world we've put together. For now though, this is Trinity Fusion. This is the game our tiny team set out to make four years ago. A skillful roguelite with cool environments, crazy-looking enemies, great-feeling movement and extra-chunky combat. We hope you all enjoy it, and we'll see you out there in the Multiverse. Website: https://trinity-fusion.com/ Discord: https://discord.gg/Ws4T5Ez29z Twitter / X: https://twitter.com/TrinityTheGame