Sundered Spaces Free DLC #2 OUT NOW! Take control of your parallel selves and explore dark, Sci-Fi worlds. Slash, bash and shoot your way through this unique rogue-lite metroidvania where the only way to save the multiverse is to end it.
[h1]Hello, Hitchhiker.[/h1]
Next week, we’ll be releasing the first of our Major Updates. While we aren’t ready to share [i]everything[/i] just yet, we want to take some time to let you all know how your feedback has shaped what’s coming. No hyperbole, it’s going to substantially change the way the game feels to play.
[h2]Reworked core gameplay loop and mid-run progression[/h2]
First, let’s talk about Amplifiers, or Amps for short, those mid-run upgrades you collect from the stations with the glowing blue crystals. We’ve heard your feedback about them, how you felt constrained by the limits on how many you could carry, how it was difficult to find Amps with good synergies. All of that is changing.
[b]We want players who spend the time to explore and collect Amps to feel like their character is an unstoppable force of nature by the end of each level.[/b] To that end, players now receive Amps more often per level, and with no limit to how many they can carry.
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Now, [b]collecting enough Amps of a specific category will activate a Powerup, a special Amp with an extremely powerful effect.[/b] For example, collect enough Damage-focused Amps and you’ll unlock Multikill Enhancer or Glass Cannon, or collect Defensive Amps to unlock the Vampire Powerup.
[b]This update will also include new Amps that are more powerful and drastic than what came before[/b], often triggering off of status effects that can be inflicted with specific weapons.
Weapon handling has also seen a significant overhaul.[b] Weapons now have expanded movesets that are exclusive to each archetype.[/b] End combos with stun-inflicting finishers, high-knockback launchers, or press the button rapidly to spin endlessly in a tornado of blade strikes. Attack in any direction in the air, knocking around and bouncing off of airborne enemies.
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All of this should work together to give players another layer of decision-making and strategy when making a build, with more specific upgrades that they can work towards mid-run.
And players will need these upgrades now more than ever, because even though their counterselves will be more powerful than ever before, so will their foes. [b]We've improved the reaction times of many of our enemies, and adjusted their attacks to make them more challenging to fight individually.[/b] The multiverse has never been more dangerous.
[h2]A new location: The In-Between[/h2]
The instability of the multiverse has given shape to a tumultuous place that sits outside of ‘normal’ space and time, intersecting with and connecting what still remains of the various branches of the multiverse. [b]The Engineers don’t know what to make of it. The Ewer call it “The In-Between”.[/b]
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This location will bring together trials and opponents from all across the multiverse, so be prepared for a challenge.
[h2]And more still to be unveiled…[/h2]
We’ll have more to share, including the full patch notes, next week when Major Update #1 is released on Steam. Keep an eye out for it!