Sundered Spaces Free DLC #2 OUT NOW! Take control of your parallel selves and explore dark, Sci-Fi worlds. Slash, bash and shoot your way through this unique rogue-lite metroidvania where the only way to save the multiverse is to end it.
[h1]Hello, Hitchhiker.[/h1]
[b]Welcome to Major Update #4![/b] This will be the last of the Major Updates before the 1.0 release of the game. Speaking of, we have a new trailer for that...
[previewyoutube=L7MgCKPrSSM;full][/previewyoutube]
[b]That's right, Trinity Fusion leaves Early Access on December 15th![/b] Before that though, we have some new stuff that's ready to go for all our current Early Access players.
This update comes with some huge shakeups to player progression, [b]unlocking all three playable characters from the start[/b], and it includes changes that open up new routes through each run, [b]allowing players to jump between universes by traveling though the In-Between[/b].
It also includes several new weapons for Altara, giving her some much cooler weapons to play with compared to what she had before. Let's get to the patch notes:
[h2]Localization updates[/h2]
By very popular demand, [b]we've added a Brazilian Portuguese localization![/b]
[img]{STEAM_CLAN_IMAGE}/42971343/f212f48c17006c66a7646dca113268e97ab73d06.gif[/img]
[h2]Optimization and graphics tweaks[/h2]
In anticipation for the upcoming console release, we've made sweeping optimizations as well as changes to the graphics in The Wastes, Underground Lab, Forge and Subterraria. Everything should look and run even better than before. Take a look at Underground Labs:
[img]{STEAM_CLAN_IMAGE}/42971343/783d84b7d17d5ca254dcdfd1635681c61ddb2824.jpg[/img]
[h2]Progression Tweaks[/h2]
[list]
[*] [b]All characters are now unlocked upon the player's first visit to the Citadel.[/b]
[*] When leaving the In-Between, you can now select which universe to continue your run in.
[*] Players no longer have to fuse characters to travel from one universe to another mid-run.
[*] Hardcore Mode is now locked until the player defeats the Extant Decay, Steward One and the Ewer Eminence.[/list]
[h2]New Weapons[/h2]
[b]Blaze Bombs[/b] - A new weapon for Altara. Throws a spread of fire projectiles that will immediately set enemies and the ground around them ablaze. Offers great damage over time and does bonus damage on direct hit.
[img]{STEAM_CLAN_IMAGE}/42971343/201a459511ea10defa81a4f3335770a23be36f9e.gif[/img]
[b]Defense Grid[/b] - A new weapon for Altara. Electric orbs that stick onto surfaces and enemies that create a point-to-point beam of energy between them. Defense Grid orbs stuck to enemies deal additional damage, at the cost of a reduced lifetime.
[img]{STEAM_CLAN_IMAGE}/42971343/0d5b2784aa0923f3bf55587ca85addd601052982.gif[/img]
[b]Resonance Star[/b] - A new weapon for Altara. A chargeable projectile that ricochets off of walls and between enemies, with a chance to inflict Weak on anything it damages.
[img]{STEAM_CLAN_IMAGE}/42971343/fed9f6d51269eacf3fbdf8f5aab413cdc3a240fe.gif[/img]
[b]Heavy Repeater[/b] - A new weapon for Naira. A variant of the Repeater that deals significantly more damage per shot at the cost of a significantly reduced ammo capacity. Firing the weapon in the air also provides Naira with a small boost.
[h2]Hyper Mode[/h2]
[img]{STEAM_CLAN_IMAGE}/42971343/3c20affe0aa99cbe0a37b3f300c7145c3f8dc578.jpg[/img]
Available when playing on Survivor difficulty, [b]Hyper Mode[/b] increases your base damage resistance increases each time you die, making subsequent runs slightly easier. Hyper Mode can be enabled or disabled at any time from the Gameplay tab in the Settings menu.
[h2]Other updates:[/h2]
[list]
[*] Fixes for the softlocks that have been reported here on the Steam Forums and on our Discord server.
[*] Altara’s Arc Pulse weapon now leaves electrical traps on the ground wherever they bounce.
[img]{STEAM_CLAN_IMAGE}/42971343/cb031e006c6c62e4d0a9298faffa2781cd7709b6.gif[/img]
[*] Damage over time effects can no longer kill the player, stopping at 1 HP.
[*] Explosion sounds from multiple sticky bombs should no longer be deafeningly loud when something causes them all to go off at once.
[*] Weapons now fade out nicely when not in use.
[/list]
[h2]Wrapping up[/h2]
That's it for Major Update #4. This is our last Major Update before we leave Early Access and launch into 1.0 We want to thank everyone who's supported us so far, and we hope you enjoy the update. Fow now, it's time for us to get back to work and wrap this thing up. We still have to put the finishing touches on the rest of the story and the fused worlds.
As always, you can keep up with the latest news about the game on [url=https://twitter.com/TrinityTheGame]X, the social platform accessible via twitter.com[/url] and [url=https://discord.gg/Ws4T5Ez29z]on our Discord[/url]!