Major Update 3: The Underworld

Trinity Fusion

Sundered Spaces Free DLC #2 OUT NOW! Take control of your parallel selves and explore dark, Sci-Fi worlds. Slash, bash and shoot your way through this unique rogue-lite metroidvania where the only way to save the multiverse is to end it.

[h1]Hello, Hitchhiker.[/h1] [previewyoutube=p8vg4hFIEJg;full][/previewyoutube] [h2]Trinity Fusion’s Major Update 3 is now live, featuring:[/h2] [list] [*] A new boss in the Underworld: The Extant Decay [*] Updated enemy setups in the Underworld levels. [*] Fine-tuned the combat feel based on the feedback we got at Gamescom and PAX. [list] [*] Hit feedback when attacking multiple enemies at once has been reworked to make the player character feel more responsive. [*] There are now generally slightly more enemies per level, but enemies have a bit less base health. [*] Added controller rumble. Keep the feedback on this coming! [/list][*] A brand new Energy Weapon for Altara: The Resonance Star. A chargeable projectile that ricochets off of walls and between enemies, with a chance to inflict Weak on anything it damages. [img]{STEAM_CLAN_IMAGE}/42971343/fed9f6d51269eacf3fbdf8f5aab413cdc3a240fe.gif[/img] [*] Altara has a new passive traversal ability: Hover. [list] [*] This ability is unlocked after defeating the Extant Decay. [/list][/list] [h2]Other stuff in the update:[/h2] [h3]Enemy Changes:[/h3] [list] [*] A brand-new ranged enemy has been added to the Underworld when playing on Veteran and Hardcore difficulties: the Squidshroom [img]{STEAM_CLAN_IMAGE}/42971343/a58b09d563b14ad64b08292773c76e352d35b400.gif[/img] [*] Airborne enemies like the Wasps and Quad Shooters now go into a recoil animation when hit, interrupting their attacks, making it easier to take them out up close without getting hit. [*] Flying enemies in the Underworld now have substantially less base HP. [*] Ewer Assassin no longer gets stuck midair if killed while teleporting away. [*] Fixed a bug that made the first Underworld boss stop attacking the player after a while. [/list] [h3]Weapon Tweaks[/h3] [list] [*] A large “NO ENERGY” prompt now appears on-screen when the player attempts to use an Energy Weapon without enough Energy. [*] The Hunter Seeker projectiles now lock onto enemies from a much greater distance. [*] Weapons with an intrinsic elemental effect now list the effect in their perks list. [*] The Ice Katana has been toned down so it’s a little less broken. [/list] [h3]Streamer Mode:[/h3] [list] [*] Adjusted the appearance of the the on-screen text to make it a bit more readable [*] Updated the localizations for the chat messages. [/list] [h3]Misc Changes and fixes:[/h3] [list] [*] Several areas in the In-Between have been slightly tweaked to make it more clear where the player needs to go to proceed. [*] Fixed a bug that was breaking the Reroll upgrade on the Amp Select screen [/list]