Sundered Spaces Free DLC #2 OUT NOW! Take control of your parallel selves and explore dark, Sci-Fi worlds. Slash, bash and shoot your way through this unique rogue-lite metroidvania where the only way to save the multiverse is to end it.
[h1]Hello, Hitchhiker.[/h1]
[previewyoutube=p8vg4hFIEJg;full][/previewyoutube]
[h2]Trinity Fusion’s Major Update 3 is now live, featuring:[/h2]
[list]
[*] A new boss in the Underworld: The Extant Decay
[*] Updated enemy setups in the Underworld levels.
[*] Fine-tuned the combat feel based on the feedback we got at Gamescom and PAX.
[list]
[*] Hit feedback when attacking multiple enemies at once has been reworked to make the player character feel more responsive.
[*] There are now generally slightly more enemies per level, but enemies have a bit less base health.
[*] Added controller rumble. Keep the feedback on this coming!
[/list][*] A brand new Energy Weapon for Altara: The Resonance Star. A chargeable projectile that ricochets off of walls and between enemies, with a chance to inflict Weak on anything it damages.
[img]{STEAM_CLAN_IMAGE}/42971343/fed9f6d51269eacf3fbdf8f5aab413cdc3a240fe.gif[/img]
[*] Altara has a new passive traversal ability: Hover.
[list]
[*] This ability is unlocked after defeating the Extant Decay.
[/list][/list]
[h2]Other stuff in the update:[/h2]
[h3]Enemy Changes:[/h3]
[list]
[*] A brand-new ranged enemy has been added to the Underworld when playing on Veteran and Hardcore difficulties: the Squidshroom
[img]{STEAM_CLAN_IMAGE}/42971343/a58b09d563b14ad64b08292773c76e352d35b400.gif[/img]
[*] Airborne enemies like the Wasps and Quad Shooters now go into a recoil animation when hit, interrupting their attacks, making it easier to take them out up close without getting hit.
[*] Flying enemies in the Underworld now have substantially less base HP.
[*] Ewer Assassin no longer gets stuck midair if killed while teleporting away.
[*] Fixed a bug that made the first Underworld boss stop attacking the player after a while.
[/list]
[h3]Weapon Tweaks[/h3]
[list]
[*] A large “NO ENERGY” prompt now appears on-screen when the player attempts to use an Energy Weapon without enough Energy.
[*] The Hunter Seeker projectiles now lock onto enemies from a much greater distance.
[*] Weapons with an intrinsic elemental effect now list the effect in their perks list.
[*] The Ice Katana has been toned down so it’s a little less broken.
[/list]
[h3]Streamer Mode:[/h3]
[list]
[*] Adjusted the appearance of the the on-screen text to make it a bit more readable
[*] Updated the localizations for the chat messages.
[/list]
[h3]Misc Changes and fixes:[/h3]
[list]
[*] Several areas in the In-Between have been slightly tweaked to make it more clear where the player needs to go to proceed.
[*] Fixed a bug that was breaking the Reroll upgrade on the Amp Select screen
[/list]