First Post-launch patches!

Trinity Fusion

Sundered Spaces Free DLC #2 OUT NOW! Take control of your parallel selves and explore dark, Sci-Fi worlds. Slash, bash and shoot your way through this unique rogue-lite metroidvania where the only way to save the multiverse is to end it.

[h1]Hello, Hitchhiker.[/h1] We hope you've been enjoying the 1.0 release of Trinity Fusion! We actually got so swept up in the excitement and watching all the streams, we actually forgot to make an announcement that the game was out. Whoops! Anyway, we want to thank you all for playing the game, for the reviews, the bug reports and suggestions. It helps out a lot more than you might realize. Speaking of bug reports and suggestions, you might have noticed that we've been pushing updates pretty much every other day since launch, and we're overdue for a Patch Notes post. So: [img]{STEAM_CLAN_IMAGE}/42971343/9c43370166c2b01922e88117dbd4f892099460b6.png[/img] [img]{STEAM_CLAN_IMAGE}/42971343/33f9e57a9f3223504b7c2f02be2bed3990f690ce.png[/img] [h2]New Features[/h2] [list] [*] [b]Added support for 21:9 and 16:10 aspect ratios[/b] [list] [*] No more black bars on Steam Deck! [*] Our levels and intro / outros weren’t exactly designed with ultrawide resolutions in mind, so if you find any graphical oddities near the edges of levels, please let us know about them so we can clean those up! [/list] [*] Added a screen detailing some upcoming content plans and a message from the dev team for returning players.[/list] [h2]Bug fixes[/h2][list] [*] Fixed a rare crash when loading a save file. [*] Fixed a bug preventing the "No Gods or Masters" achievement from being earned. [list] [*] If you have beaten the Ewer Eminence previously and did not get the achievement, you will need to defeat them again to earn the achievement [/list][*] Fixed a bug in City Walls allowing players to get stuck out of bounds or fall through the level. [*] Fixed several issues that could prevent progress or cause the player to lose a permanent traversal ability [*] Fixed a few issues that were causing softlocks for some players. (things like suddenly not being able to attack or jump should be fixed)[/list] [h2]Levels and progression:[/h2][list] [*] Fixed an issue that prevented players from navigating through the Amalgam if they had not collected either the Wave Bash or Grapple Arm. [*] Updated some of the graphics in City Walls.[/list] [h2]Enemy updates[/h2][list] [*] Tweaks to the Extant Decay and [REDACTED]’s attack patterns to be a little less frustrating. [*] Wasps can no longer be pushed through walls.[/list] Once again, thank you so much for playing our game. We have more content in the works that we'll be releasing next year, but for now we hope you enjoy these smaller updates. Have fun, and we'll see you out there in the Multiverse. Website: https://trinity-fusion.com/ Discord: https://discord.gg/Ws4T5Ez29z Twitter / X: https://twitter.com/TrinityTheGame