Why Single Player for Vahrin's Call?

Forsaken Realms: Vahrin's Call

Welcome to the Forsaken Realms. For the first time enter an entirely new action-RPG franchise, set within the high fantasy world of Leyda. As a mercenary travelling toward the war-torn city of Vahrin, you are completely unaware of the role you are about to play in this once great city's fate.

Hey again everyone! Hope your week is going swimmingly~ "Is the game co-op?" and "Can you make the game co-op?" are two questions we've been asked countless times throughout the development cycle for Vahrin's Call. For those of you who weren't sure, Vahrin's Call is solely a single player game. There are no plans to introduce co-op/multiplayer, but we completely understand the want for it. So many games are much more fun when experienced with a friend or two, after all! That being said, would it surprise you to know that we were originally developing the game to be co-op? [img]{STEAM_CLAN_IMAGE}/33742756/b551a016977b24abed7d22860032d76128bb6835.gif[/img] Many years ago when the game was still early in development and wasn't even named Vahrin's Call, we were designing it to be a 1-2 player experience. You could dive in as a lone mercenary or tag in a friend and explore the world together. This was long long ago, back when we were still trying to figure out what we as a team could achieve with our first game. [img]{STEAM_CLAN_IMAGE}/33742756/e0fc3ef9d3985b0dbaf49fe6125954f3060e1946.gif[/img] So! Some of you might be wondering, "Why did you change the game to be single player only?" As the scope for the Forsaken Realms universe devleoped over time, it became clear that making a high quality RPG of this scale that also delivers fun and engaging co-op gameplay, was not going to be possible. We would love nothing more than to implement co-op into the game, but unfortunately, that requires a ton of resources that we just don't have at our disposal right now. Don't get me wrong, all of us on the team absolutely love co-op games, it's why Vahrin's Call was originally being designed as a co-op experience. However it's incredibly important, especially because we're such a tiny team, that we carefully assess each task and determine if we have the resources to execute them to the standard we've commited ourselves to working at. Approaching game dev with this mindset is essential, lest we end up working on the game for the next decade... [img]{STEAM_CLAN_IMAGE}/33742756/43ec6ff9f397193207070fd6b1d72187e6b1c578.gif[/img] With all that being said, our focus for Vahrin's Call is delivering a high quality, story rich, single-player experience, with the vision that future titles in the franchise will allow you to traverse the world with your friends. Apologies to those of you who were hoping for co-op, but we promise we'll do our absolute best to include co-op in future titles if Vahrin's Call is successful. [img]{STEAM_CLAN_IMAGE}/33742756/3e48ee8d0b7ee50b62cc0d6632590634848f8a24.gif[/img] As always, have a lovely rest of your week, stay safe and we'll be back again here next Friday! Cheers all!