The multiplayer supermarket has arrived to your neighbourhood for free! Stock your shop space, unlock perks and franchises, hire employees or chase those pesky shoplifters. The more players, the more action!
Hullo! There have been big changes related to the Builder and decoration tablet so make sure to check the logs below.
Changelog:
- Decoration tablets have been deprecated and all their contents moved to the Builder, which now features several tabs. Two new keys (Z and X) allow changing tabs, they can be reassigned in options to inputs of player’s convenience. This will help reorganizing items better when more arrive (a separate tab for lights, devices, decoration, etc.)
- An improvement related to previous point: decoration can now be moved with the builder instead of having to delete and rebuy it for repositioning.
- Deleting is now done from the builder in a new element just below Place Mode.
- Reworking the builder has now allowed being able to delete big furniture during nights but players will have to dispatch all customers first and wait until they leave the area. Currently the only way to do so was during mornings.
- Added 10 more expansions to the store to be acquired.
- Added an extra door for customer access along with its extra entrance space (available since Day 1).
- Since the auxiliar door left to the store was removed for new expansions, doors are now permanently opened for convenience.
- New additional furniture for produce, it’s less cumbersome than produce A and three of them should barely fit between pillars. Produce A can now have two stacks of most trays except artichokes to compensate its volume.
- Added a self-checkout furniture for 2500$. They won’t replace normal checkouts entirely as customers with a lot of items will not prefer them but they do help a lot nevertheless. As they are customer manned, they have a slower product checkout speed and there’s a tiny chance a product won’t be checked in (won’t affect statistics), chance that is increased with difficulty.
- The issue in the pre-patch where self-checkout wouldn’t count towards franchise experience and income should be solved.
- Improved customers shopping list pathing, they should be more efficient and do not roam the store so much which inherently means more customers per day.
- Dances and numpad keys required for pricing or credit card checkouting are now assignable in options (22 new assignments). Players using Numpad Plus for deleting values may have to reassign it in Controls.
- Improved certain behaviors performance, the FPS gain can be up to a 15% especially in the case of big stores.