The multiplayer supermarket has arrived to your neighbourhood for free! Stock your shop space, unlock perks and franchises, hire employees or chase those pesky shoplifters. The more players, the more action!
Hullo! This is the first update related to produce: small fruit and vegetables are organized in trays for convenience but we are considering also including bins or baskets for “in-bulk” products. With this patch the total product amount available rises to 214.
Changelog:
- Implemented 23 new products related to produce: red/green apples, clementines, oranges, pears, lemons, mangoes, avocados, kiwis, papayas, strawberries, cherries, artichokes, zucchinis, carrots, tomatoes, po-ta-toes, onions, bananas, melons, pineapples, pumkins and watermelons.
- Implemented a new furniture piece: the produce shelf A. This will probably be the last furniture piece before reworking the builder menu as it seems cramped right now. More shelves will arrive, as well as a more vertical furniture piece for produce.
- Added four new storage modules to be bought and will probably add soon another row but for the store itself.
- Started to implement several optimization features, there should be in certain cases between +10% and +25% FPS boost in fully upgraded stores with dense furniture or storage. Extra optimization features are planned to be added as adding more features is starting to take its toll on performance.
- Empty boxes can now be bought from the Manager’s blackboard. The image shown in the box will be random.
- Restocking employees will now try to merge leftover box contents with others in storage if they exist.
- Added a new switch in the employee’s blackboard in case players want to interrupt box recycling.
- Slightly displaced store’s end’s wall for better furniture fitting there.
- Modified avoidance radius for employees, this will make them less prone to get stuck with each other but also will make them overlap visually more. Feel free to report if there are still issues with them to further tweak their values.
- Added a visual effect for products checkouting, they will drop themselves inside newly added bags in each checkout. Visual effects and animations will be slowly added.