Week 21 : Patch 0.9.3 - Game Ending

Final Stardust: Cosmic Nexus

A fast-paced Collectible Card Game focusing on the essentials, by a casual gamer for casual gamers! Easy to pick up, fast to play, and with no need to waste time on mastering the current meta, Final Stardust is a game for everyone who enjoys CCGs that reward skill, instead of min-maxing.

[url=https://ibb.co/BLp4jXy][img]https://i.ibb.co/VV1HD7g/patch-notes-thumbnail-21.png[/img][/url] [url=https://fr.imgbb.com/][/url] [h1]More Accessible To New Players[/h1] I added even more changes to make the game easier for new players. First, when it comes to AI: AL = Astral Link. [list] [*] AI level 1 AL = no sacrifice and no evolution. [*] AI level 2 AL = Sacrifice no evolution. [*] AI level 3 AL = evolution and no sacrifice. [*] AI level 4 & 5 AL = evolution and sacrifice. [/list] The second one is related to the required level to access each Astral Link level. Now it's a lot easier to access the next levels which makes farming gold a lot easier too. [h1]Astral Link 5[/h1] All missions can be completed now and Mephisto's last Astral Link level now has a different sprite and OST. The credits roll right after you win against him. Some Astral Link level 5 aren't accessible directly, they require beating someone else first. This is to give a sense of a "story mode", even if there isn't one. Alright, now that the game is complete, I can finally rest a little bit. The last 6 months or so have been crazy. [h1]Changes[/h1] [list] [*] CONTENT: Mephisto now has a different sprite in battle when Astral Link is level 5. [*] CONTENT: Astral link level 5 now uses a different sprite in cutscenes. [*] AUDIO: Added Mephisto background OST for Astral Link level 5. [*] AUDIO: Added Mephisto battle OST for Astral Link level 5. [*] GAMEPLAY: Decreased the required player level to access the next Astral link levels to multiples of (3, 5, 7, 9). [*] GAMEPLAY: Astral link level 5 locations are now locked if the required missions aren't completed yet. [*] GAMEPLAY: Astral link level 5 rewards now include at least one high level Plano by default. [*] GAMEPLAY: Level 1 AIs can't use sacrifice and evolution anymore. [*] GAMEPLAY: Level 2 AIs can't use evolution anymore. [*] GAMEPLAY: Level 3 AIs can't use sacrifice anymore. [*] GAMEPLAY: Added credits after beating Mephisto's level 5. [*] VISUAL: Added animation for unlocking Elemental stars. [*] VISUAL: Elemental stars states are now updated in the world map and explorer UI. [*] VISUAL: The left icon in crafting animation is now different when unlocking an elemental star. [*] VISUAL: Added a title (congratulations) change for the final mission. [*] VISUAL: Added Publisher members names in the credits. [*] FIX: Fixed an issue where having most dark cards would lead the game to crash after getting a reward. [*] FIX: Fixed an issue where selecting the first starter deck doesn't grant a skin with it. [*] FIX: Fixed an animation issue when unlocking a new elementalist and a new mission at the same time. [*] FIX: Fusion Planos now don't receive a timeout if they are summoned via evolution. [*] FIX: Fixed a problem with the crafting animation where a different Plano appears at the start. [*] TEXT: Fixed typo in Misa Mazai effect description. [*] TEXT: Fixed typo in Hika Mazai effect description. [*] [/list]