A fast-paced Collectible Card Game focusing on the essentials, by a casual gamer for casual gamers! Easy to pick up, fast to play, and with no need to waste time on mastering the current meta, Final Stardust is a game for everyone who enjoys CCGs that reward skill, instead of min-maxing.
Okay this one is short. Some people asked for the next Astral link levels. I added level 3 (no updated dialogues yet). The remaining links should be added by the end of this month. I also added a few things that people have requested.
[h1]CHANGES[/h1]
[list]
[*] CONTENT: Added all Astral link 3 decks (no updated dialogue for now).
[*] CONTENT: Added Fenroar 097 effect.
[*] GAMEPLAY: Unlocked Astral link 3 (no dialogue).
[*] GAMEPLAY: Direct attacks don't remove 1 enemy RSC anymore.
[*] ACHIEVEMENT: Removed "Luxuriously Rich" achievement.
[*] ACHIEVEMENT: Added new achievements for card frames (x3).
[*] ACHIEVEMENT: Fixed an issue where "Just flexing" wasn't triggering.
[*] ACHIEVEMENT: Changed "Card Pack Completer" description.
[*] ACHIEVEMENT: "Hyper Mode Summoner" and "Fusion Master" now require a summon via evolution.
[*] ACHIEVEMENT: "Plano Summoner" now has a level 3 check before triggering.
[*] FIX: Fixed Reysia's Astral link 2 dialogue.
[*] FIX: Fixed an issue where the current status effects gets replaced by a new one.
[*] BALANCING: Reworked Mephisto's AL 1 deck to make it easier to beat.
[*] BALANCING: Redesigned all Nour (developer)'s decks.
[*] BALANCING: Changed Nephasto's first decks (1 and 2).
[*] BALANCING: Changed Dark Hyper Hariterra's effect to make him more reliable.
[*] QOL: Crafted cards are now immediately reflected in deckbuilding.
[*] VISUAL: Updated stardust amounts in the map after the results UI.
[*] VISUAL: Added Plano form name on cards for hypermode, fusion, god and awakened cards.
[*] VISUAL: Added required level to access each Astral link in destination UI.
[/list]