PATCH 0.8.3 - ASTRAL LINK 3 + QOLs

Final Stardust: Cosmic Nexus

A fast-paced Collectible Card Game focusing on the essentials, by a casual gamer for casual gamers! Easy to pick up, fast to play, and with no need to waste time on mastering the current meta, Final Stardust is a game for everyone who enjoys CCGs that reward skill, instead of min-maxing.

Okay this one is short. Some people asked for the next Astral link levels. I added level 3 (no updated dialogues yet). The remaining links should be added by the end of this month. I also added a few things that people have requested. [h1]CHANGES[/h1] [list] [*] CONTENT: Added all Astral link 3 decks (no updated dialogue for now). [*] CONTENT: Added Fenroar 097 effect. [*] GAMEPLAY: Unlocked Astral link 3 (no dialogue). [*] GAMEPLAY: Direct attacks don't remove 1 enemy RSC anymore. [*] ACHIEVEMENT: Removed "Luxuriously Rich" achievement. [*] ACHIEVEMENT: Added new achievements for card frames (x3). [*] ACHIEVEMENT: Fixed an issue where "Just flexing" wasn't triggering. [*] ACHIEVEMENT: Changed "Card Pack Completer" description. [*] ACHIEVEMENT: "Hyper Mode Summoner" and "Fusion Master" now require a summon via evolution. [*] ACHIEVEMENT: "Plano Summoner" now has a level 3 check before triggering. [*] FIX: Fixed Reysia's Astral link 2 dialogue. [*] FIX: Fixed an issue where the current status effects gets replaced by a new one. [*] BALANCING: Reworked Mephisto's AL 1 deck to make it easier to beat. [*] BALANCING: Redesigned all Nour (developer)'s decks. [*] BALANCING: Changed Nephasto's first decks (1 and 2). [*] BALANCING: Changed Dark Hyper Hariterra's effect to make him more reliable. [*] QOL: Crafted cards are now immediately reflected in deckbuilding. [*] VISUAL: Updated stardust amounts in the map after the results UI. [*] VISUAL: Added Plano form name on cards for hypermode, fusion, god and awakened cards. [*] VISUAL: Added required level to access each Astral link in destination UI. [/list]