A fast-paced Collectible Card Game focusing on the essentials, by a casual gamer for casual gamers! Easy to pick up, fast to play, and with no need to waste time on mastering the current meta, Final Stardust is a game for everyone who enjoys CCGs that reward skill, instead of min-maxing.
The first battle is a bit hard for people who pick the Venus element so I tried to change Mephisto's first deck to give more room for early attacks. I also added some fixes.
[h1]Changes[/h1]
[list]
[*] BALANCING: Changed Mephisto's level 1 deck to full Hakkapairo instead of full Chipairo.
[*] BALANCING: Changed Dark Ejito line's overdrive effect.
[*] TUTORIAL: Added "Immune" and "Shield" in rulebook.
[*] VISUAL: Added the Astral Link level in the opponent's battle HUD.
[*] VISUAL: The Astral Link level is now always displayed in the cutscene UI.
[*] FIX: Fixed Rosary #13's missing dialogues for level 3+ Astral link.
[*] FIX: Fixed an issue where background images clashed with the avatar images due to the same naming.
[*] FIX: Fixed an issue where the AI can evolve at Astral Link level 2 while it shouldn't be able to do it.
[*] FIX: Fixed an issue where Dark Awakened Fenroar's overdrive effect crashed the game.
[*] FIX: Fixed Dark Torinoshi #190 overdrive effect.
[*] TEXT: Fixed Kiran's Astral Link 2 dialogue.
[*] TEXT: Fixed Dark Torinoshi #190 overdrive effect description.
[*] TEXT: Removed (not fully implemented yet) for Dark effects in tutorial.
[*] TEXT: Fixed Dark Ponisei line overdrive effect description.
[/list]