A fast-paced Collectible Card Game focusing on the essentials, by a casual gamer for casual gamers! Easy to pick up, fast to play, and with no need to waste time on mastering the current meta, Final Stardust is a game for everyone who enjoys CCGs that reward skill, instead of min-maxing.
[url=https://ibb.co/ygm4yKk][img]https://i.ibb.co/44w1TCS/patch-notes-thumbnail-16.png[/img][/url]
[h1]Achievements[/h1]
I finally managed to add achievements. I used a new library and things seem to be fine now. There are many checks done at different moments, so if you think you already did the achievement, try to do the action again to trigger it. Long story short, all the achievements will be updated automatically as you play the game. There is an extra check added when you load the save file. The "Game Freak" achievements can only happen during that phase for example.
Now go crazy with achievements and let’s increase those empty numbers (and break the game too)!
[h1]
Resource Increase[/h1]
I added bonus amounts for gold/blue stardust when you have a player level up or astral link level up. This should make progressing more enjoyable.
[h1]Localization[/h1]
I am planning to finish the remaining features (Astral links + avatar skins in this month). So next month will be about testing and adding the small details here and there like Plano effects, image tutorials, etc...
Astral link level 3 should be up in a couple of days.
Localization is also one of the next steps (maybe some of it will be done in May) and the biggest feature left. I am still not sure how I will handle it. Whether I will involve the community for that, or whether I will outsource it. If you speak a language besides English and it’s included in the list (French, Japanese, Chinese, Korean, German, Italian, Spanish, Portuguese) feel free to come to Discord if you want to contribute. Obviously, I will add the main contributors in the credits. It’s usually more fun to do things with the community.
Controller input should also be added in May. I think this benefits people who use the Steam Deck (only trackpad for now).
[h1]Changes[/h1]
[list]
[*] FEATURE: Added new Steam achievements.
[*] FEATURE: Updated all achievement icons on Steam.
[*] FEATURE: Renamed achievements.
[*] FEATURE: Added an achievement sync check when loading a save file (to trigger achievements that can't happen again).
[*] FEATURE: Steam achievements now work.
[*] GAMEPLAY: Sacrifices in battles now give an extra 30 score.
[*] GAMEPLAY: A bonus is now added to the score after each battle. 200 per astral link level.
[*]GAMEPLAY: Added extra gold stardust for each astral link level up (500 * max astral link level).
[*]GAMEPLAY: Added extra gold stardust for each player level up (100 * player level).
[*]GAMEPLAY: Added extra blue stardust for each astral link level up (250 * max astral link level).
[*]GAMEPLAY: Added extra blue stardust for each player level up (50 * player level).
[*] BALANCING: Set an EP limit to Suka Mazai effect (100k EP).
[*] FIX: Fixed an issue where shockwave didn't work when a Plano had many shields.
[*] VISUAL: Removed the achievements button from the main menu.
[*] VISUAL: Gold/Blue stardust values are now updated after closing the menu (if shop is visited).
[/list]