We've added the Japanese language and fixed more bugs!

Anvil Saga

Anvil Saga is a management sim with RPG elements where you take control of a blacksmith shop amidst the Hundred Years' War. Each decision you make impacts the story and gameplay.

Greetings to all the gifted blacksmiths! The bulk of Anvil Saga's development is complete, but we have one final piece of exciting news for 2023. [img]{STEAM_CLAN_IMAGE}/40267025/83f445d3c325be877af105eb5d64e7e0b33eca3d.png[/img] Fixed: [list] [*] "A too-strict fast", "I hate storylines," and "Reassignment" achievements not working correctly; [*] Bug causing some items to remain in hidden tasks for blacksmiths when refusing to fulfill Antonio's order; [*] Bug with the woodworking room in the quest "Impeccable stool"; [*] Incorrect playback of the mushroom-eating animation of one of the workers; [*] Displaying sparks from an anvil when doing other jobs on reload; [*] Incorrect display of the apprentice's portrait in dialogs; [*] Graphic bug with incorrect display of the price of a door after buying that door; [*] Bug with losing winnings from the fair when reloading the day 20 save. [/list] [img]{STEAM_CLAN_IMAGE}/40267025/7af954fdde672f0d1819a699df0e17777fba6472.png[/img] New: [list] [*] [b]Аdded the Japanese language.[/b] [*] You can now select an apprentice for the fair. The selected apprentice participates in dialogs. [*] It is now possible to load the game after a defeat without going to the menu. [*] Bandits no longer take bookcases as punishment [/list] On that note, we would like to thank everyone who purchased the game in Early Access and on release, wrote reviews, submitted bug reports, and shared ideas on how to improve the gameplay. We wish you a Merry Christmas and a Happy New Year! May the fire in your forge never quit, your hammers never miss, and your customers never stop their need for fine iron goods! Regards, Anvil Saga Team