Schism is a challenging action roguelike RPG with guns, gods, leveling, and frequency-switching action. The combination of deep leveling and stat systems, full gun customization, deity worship, intense bullet hell combat, and difficult bosses make for a unique and highly replayable experience.
///NEW
-new secret area. The tipmaster might know more...
-2 new relics
-1 new boss
-4 new enemies
-new song
-new chest: Cursed Chest
-new chest: Debt Chest
-new god: Merriment (happy late christmas!)
-new tertiary stat: Jolliness
-4 new happy holiday themed relics
-new enemy perk: Poisonous
-new enemy perk: Spammer
-new enemy perk: Luminescent
-new enemy perk: Lightning
-many new Babel Book effects (thanks pnok, Patty, tagetosa)
-improved art for many relic sprites
///BALANCE
-boss HP and champion enemy HP scale harder
-reworked enemy perk: Blood
---makes enemy regen HP, and take increased damage if hit by them
-changed enemy perk: Fire
---gives unique Burning debuff now, which makes you take damage at end of room
-relic Quantum Immortality has +1 revive, and caps at 80% revive chance
-status effect buildup scales with a percentage of enemy HP now
-favored injoyables (the ones you take the most of) appear less often
-injoyable Stoggy gives less Bargain Chance
-ally turrets get less i-frames when hurt
-enemy perk Earth stuns longer when enemy is killed and has a higher chance to stun on damage
-enemy perk Undying can stack now
///TWEAKS
-opening cutscene now plays again, but only the first time when starting the game
-art and writing for opening cutscene improved
-enemy perk tooltip is easier to read
-made relic EA-3167 description more clear (thanks YikerBones)
-relic Dissociation damage can go below 1
///FIXES
-opening cutscene now works with controllers
-fixed relic Hypochondria Psy doing damage
-fixed some special rooms tanking FPS (thanks dave)
-fixed mini map revealing entire map when entering new floor (thanks YikerBones)
-fixed currency Lucky Clover not working with currency toggle (thanks Capriestsun)
-fixed relic Uncanny Memory not having a cap on its chance
-fixed FPS issues caused by enemy gas bullets colliding with walls
-temporarily disabled fate god event to prevent softlock (thanks muzikelretifhbr)