Deliver more and more kiwis to satiate the kings' hunger - sacrifice their pulp and transcend beyond your fruital form!
[img]{STEAM_CLAN_IMAGE}/42524872/c886f02df84e9002d323dc03452519b7e982165b.png[/img]
Heyo - here's a small warmfix update that deals with some biggers issues that remained in the game as well as lots of minor ones.
Some impactful ones in here - so I hope these are all sorted out!
As always, you might need to re-open steam to receive the update.
Cheers & have fun!
[b]1.1b+ WARMFIX HOTFIX - Fixed alch+carpenwiwi Fortifying 30 times faster than it should[/b]
[h3]MAJOR FIXES & CHANGES[/h3]
[list]
[*] Fixed an error that could cause your transcend button (among other things) to stop working if your steam authentication failed while playing
[*] Save backups are now staggered, instead of paired, compared to the base save - let's see if this alleviates the save loss happening to a tiny amount of players on crash/system shutdown
[*] Fixed kiwis going through kings when your speed multiplier got absurdly high
[*] Fixed wiwis not using the proper krown requirements for their level checkpoints
[*] Sekiwity now has a flicker-reducing cover that triggers when it starts getting considerably fast
[*] Sekiwity's outline & banner are now bouncy too (pretty major TBH)[/list]
[h3]MINOR FIXES & CHANGES[/h3]
[list]
[*] Added an 'on' indicator to the carpentry toggle buttons to reinforce what they do
[*] Fixed using right-click purchase on an already-open upgrade causing an error
[*] Fixed spawnlings sometimes taking 11 hits to die instead of the expected 10
[*] Fixed 'kiwicide squad' achievement not triggering when it should
[*] Fixed customs click reminder still showing up more often than it should
[*] Fixed everything multiplier tooltip showing the wrong value & rewrote it to be clearer in what it does
[*] Fixed offline progress report not displaying the fortify amount gained (you still got it)
[*] Fixed archery's king skill tooltip not being updated to reflect the additional upgrades
[*] Fixed profession mastery button appearing as not-mastered if you reloaded into a mastered state
[*] Fixed some animation initialization issues that could happen to specific elements
[*] Tentative fix for unity generating lighting threads despite the game's approximately 0 lights
[/list]