Deliver more and more kiwis to satiate the kings' hunger - sacrifice their pulp and transcend beyond your fruital form!
[img]{STEAM_CLAN_IMAGE}/42524872/27a7bb92c43522bd555560e549a6281ca93bea47.png[/img]
[h2]Kiwi Clicker Update 1.1 - Underground Content Part 2 / 3[/h2]
Hello everyone, I hope you've enjoyed the launch week of Kiwi Clicker! The game's been doing pretty decently - but who's here for that?
[b]This is a very cool content patch[/b] - or at least, I hope so. I've added the two most-requested features. Oh, you can also kinda [b]multi-profession[/b] now? I say kinda because it's not the same, you see - there are these mercenaries and did I mention they can get [b]stronger than the original profession[/b]?
Hope that sounds interesting and that you enjoy the new update - as always, you might need to reopen steam to receive it.
Cheers!
[h1]NEW FEATURE - PULPTHIRSTY MERCENARIES[/h1]
[img]{STEAM_CLAN_IMAGE}/42524872/a8c48f653903843ac26897ad3231698f23447736.png[/img]
[h3]"Oh wouldn't it be cool if you could choose a second profes-[b]*KABLAM*[/b][/h3]
You can do that now, but it doesn't work the same way as the first one - go find it and figure it out and meta-argue how archery x carpentry is better than archery x alchemy (players really like archery).
[h2]NEW FEATURE - KIWI HAPPINESS POLICIES[/h2]
[img]{STEAM_CLAN_IMAGE}/42524872/3e9403b310030c8f6c54a415206bfe761d03ec4c.png[/img]
[h3]"Oh wouldn't it be cool if you could make the kiwis hap-[B]*CAREFUL INTERRUPTION AS TO NOT STARTLE THE CONCERNED PLAYER*[/b][/h3]
you can do that now too, it's a cheap early game unlock - I made this one into a righteous vs devious decision thing, so players who want to feel good about happy kiwis feel like selfless martyrs and players who wanted things to be even worse for the little guys feel like evil rulers.
[h2]NEW FEATURE - OFFLINE PROGRESS[/h2]
[img]{STEAM_CLAN_IMAGE}/42524872/1f24d27eac2ede976f0abd2bcbe342c9300c3a64.png[/img]
After many requests, I have managed to strike a deal with the kiwis -[b] they'll work when you're not around, [/b]but only for as many hours as they can count (honestly we're really lucky to have found that one kiwi with two human hands in the first place). Also, they're not very good at unsupervised work, who knew?
[h2]THE [strike]HAPHAZARD FOOTWAY[/strike] ROAD AHEAD[/h2]
[img]{STEAM_CLAN_IMAGE}/42524872/1cdde2b7b63ba8c9995aa395a3614b0fd0f42572.png[/img]
I believe this represents fairly accurately how the plan we set from the very start has been strictly followed step by step to bring you a satisfying game. As you can see, it is completely clear that the next steps will be carried out in this exact order, and no unforeseen circumstances will ever come to pass.
[h1]NEXT UPDATE: SHADY DEALS[/h1]
This one's the next one for sure - no line swerving here. It's the last one in the Underground Content Update block, and its aim is to bring additional depth to your decision-making and add some risk, some emotion... perhaps even excitement? Who knows, I'm not the one who's gonna be shaking hands with a mysterious underground creature every 10 minutes to get more pinky-pink coin things.
[h1]Patch Notes[/h1]
As the post is already somewhat long, I've hidden the patchnotes here:
[expand type=details]
[h3]Wiwis[/h3]
That's the real name of the mercenaries - yes. They were added to the game. There were tons of changes before it went live, but this is the first live version so we'll consider this to be their original state.
[h3]Happiness Policy[/h3]
You can now unlock a happiness policy selector through the transcendence tree - happier policies will deduct a small percentage of your koin gain, and more miserable ones will increase it ever-so-slightly.
[h3]Offline Progress[/h3]
Offline progress now exists - it's main purpose is to gain potions & fortify while away (does not count your Wiwi). It also gives a meager amount of koins and kurses, so archers don't feel too left out.
[h3]Clarity Improvements[/h3]
Improved clarity on what a 'Krown' is - this means that the actual 'Krowns' stand out much more now - oh, and also everything that used to be a 'crown' in the transcendence tree is no longer a 'crown'.
Improved clarity on 'king containment' and 'unique kings' - now they're just called 'essential skills' in transcendence, no one knew what they did anyway so at least now they sound important. The tooltips in the profession screen have been rewritten, and archery now gets their king first.
[h3]New Achievements[/h3]
The new content brings 9 new achievements - oooOOoooOOoooOOooOo what could they be?
I'll be completing missing achievement icons in the upcoming days, but the achievements still count!
[h3]Minor Changes[/h3]
[list]
[*] Archery now gets their Unique King first (and cheaper) and their containment skill second
[*] Upcoming content (not yet in the game) is now clearly marked as such to avoid more surprises
[*] Potions will now be yeeted into their slots instead of poofed, this allows wiwis to do wiwi things
[*] Archerwiwi has a toggle for whether it shoots kings or not - but only when applicable
[*] Carpentry ratio upgrade will always upgrade the option with the result for [b]LEVEL / RATIO[/b]
[*] 'Remember to click here to speed up' will now only trigger once per game session
[*] The world no longer scrolls if you have an overlay menu open (anything that covers the screen)
[*] Added a little reminder to feed the alchemy king potions so people actually do that
[*] Moved elements around so that Wiwis can fit properly over the profession area
[*] Made the underground entrance a little more attention-grabbing so people check it out
[/list]
[h3]Fixes & Similar[/h3]
[list]
[*] Fixed challenge timers not ignoring game-time multipliers (they should)
[*] Fixed being able to accidentally grab multiple potions, causing unexpected results
[*] Fixed 3 penance failure-state achievements that were not triggering properly
[*] Fixed not being able to see your system cursor when importing & exporting with the gun unlocked
[*] About 40-million Wiwi-related fixed caught in the beta, hahahahah how lovely
[/list]
[/expand]