Finally finished all the party relationships and side quests in Warlordocracy Ch.4, as well as an ending cut-scene. Now I can officially recommend you start a playthrough. Happy New Years and all that shit.
https://www.youtube.com/watch?v=F4YrqbZ4hiE
Gonna work on another Brigand patch over the next week, then a secret 3rd project the week after.
EARLY ACCESS 20.0:
-Finished party banter, romances, and sidequests in Chapter 4 (for now).
-Added final cutscene after Ch.4 ends where the baddies are plotting again.
-You must now do every single trog sidequest in Ch.4 to get the Trog Ally rep.
-Trog Ally rep now gets you lots of bonuses before Ch.4 finale (contracts, magic weapon, karma, wealth).
-Fixed a couple script bugs where karma would be set to value instead of increased for quest reward.
-Changed "Oakia's Lover" rep and achievement to "Shale's Lover" rep (more interesting).
-Updated "mapCopyFrom" command for new save file structure.
EARLY ACCESS 19.9:
-Finished Milphio dialogue and side quest.
-Added 5 obelisks to Ch.4 that you can translate with Linguistics for skill points.
-Decreased Hellani's rates in Ch.2, added her to Ugliest Pony Inn in Ch.4 (plus quest dialogue).
-Fangworms now regenerate health and spawn sandscourges when killed, sandscourges no longer poison.
-Dust and smoke clouds no longer blind desert reptiles, trogs, or burrowing monsters.
-Improved effect sprites for Boil Blood, Freeze Blood, and Brain Freeze spells.
-Fixed attacking ground command (targets nearby hostiles automatically).
-Updated manuals (added bookmarks and table of contents).
EARLY ACCESS 19.8:
-Released Chapter 4 (will finish side quests by New Years).
-Fixed cannon blast animation effect, improved cannon scripts.
-Fixed some problems with ESC menu save list when loading games.
-Fixed tooltips showing for inventory window when no character is selected.
-Fixed bug where you could use Wall Torches from the north, through the wall.
-New script command "factionAll" to change faction of all objects of given name to new faction.
-Killing a Wild Cleric will now change faction of all Izari animals on map to hostile.
-Added War Tables to Pirate Hideout and Durolo's Hut in Moonshade Slums in Ch.3.
-Placed Vampire Bats on Nightsteam Reef in Ch.3, slime no longer attacks bats.
-There is now a Streetwise dialogue option with Daximo in Ch.3.
-Using inventory pets now displays a description of pet.
-Increased Ancient Relay durability from 100 to 400.
-Increased Vampire Bat melee damage from 1 to 4.
-Decreased Defensive Stance ability bonus a bit.
-Updated Player's Manual and Builder's Manual.
EARLY ACCESS 19.7:
-Removed line of sight checks for artillery targeting (for now).
-Carrying an abacus or scale now gives you a small discount when shopping.
-Streetwise ability now gives a small discount when shopping (much less than Economics).
-New town objects: bannerNoble (1-3), shieldNoble (1-3), candelabra, trophy, gazeboFloor.
-New tech objects: machineBig, machineHuge, machineMassive, brewTech (1-3).
-New dungeon objects: fountainDungeon, fountainDungeonBlood.
-New item: scale (heavy but gives discount while carrying).
-Fixed bug where throwing item at nothing damaged thrower.
-Fixed torchWall collision so you can interact with it.
-Lots of Ch.4 progress.
EARLY ACCESS 19.6:
-Dabi's Lover and Seb's Lover reps now give companions a new outfit and stat increase.
-Shopping and training with Isda and Alaka in Ch.3 now requires reps (Student or Obonye Ally).
-Reading signs now requires 2 Education, and reading books now requires 3 Education.
-New in-game texts: Moon Pirate Code (Ch.3), Eye of Basilisk (Ch.4).
-New characters for Ch4: Kelstev, Photion, Zaroli.
-Isda now teaches Biomancy+Thermomancy in Ch.3.
-Lots of Ch.4 progress, new demo on Patreon.
EARLY ACCESS 19.5:
-Weather aiming penalty now also decreases hostile AI attack distance.
-Significantly decreased Dustbiter's natural evasion (from 50% to 25%).
-New objects: bell, shadow, screen, tableLow, tableLow2, basketBig, basketBig2 chimney3, curtains3.
-New item: pillow (grants same benefits as Deep Sleeper ability when resting).
-New usable object: hookah (same as smoking pipe but not obtainable).
-New track from Sonic Kitchen: Dark Horse (finale2).
-New roof tiles for the Ugliest Pony Inn in Ch.4.
-New ambient sounds: tavern, tavern2.
-Updated Badlands overworld map.
-Lots of Ch.4 progress.
EARLY ACCESS 19.4:
-Two new auto-pause options in Settings menu.
-Placed two War Tables in Berindal's Estate in Ch.3.
-Fixed bug with displaying variables in dialogue windows.
-Implemented Gathering Izari Forces in Ch.3, increasing finale difficulty over time.
-New usable objects: complex chest, masterwork chest, legendary chest (requires 16 Cunning).
-New item: basilisk eye (used to upgrade pet cat at Jawala's Tower).
-New nature object: snallygaster nest.
-New Gorbo fetch quest in Ch.2.
-Rearranged journal buttons.
EARLY ACCESS 19.3:
-New pets: Mutant Cat, Mutant Parrot, Mutant Qwirl.
-Jawala can now mutate your pets in Ch.4 Demo (on Patreon), unlocking Beast Master achievement.
-Updated Badlands overworld map (moved Jawala's Oasis farther south), updated Atlas.pdf.
-Boosted skills of Salvio, Favius, and Jonoros (Jonoros no longer trains you in Ch.2).
-Fixed rare crash bug on pausing game with lots of corpses from a recent patch.
-Fixed bug with "objMobEquipRanged" and "objMobEquipMelee" script commands.
-Fixed smuggling lockpick script in Ch.3 intro.
-Fixed Prowling ability script in dark areas.
-Fixed script boolean "if_objCountForces".
-Finished Shadow Dance ability.
-Lots of Ch.4 progress.
EARLY ACCESS 19.2:
-New weapons and animations: staffCryo, staffPyro, staffWild, staffDream.
-Setting "objItmAmmoReq" to negative now only shows missile, no ammo check.
-New script command "objInvDelete" to delete all items in current object's inventory.
-Script commands "objLoadMax" and "objGive" can now be used for non-mobile objects (for the war table).
-Fixed bug where you could select inventory objects on tile 0,0 in the world editor.
-Fixed bug where non-mobile objects would retaliate in messages when attacked.
-Fixed bug where equipment sprite wouldn't disappear when weapon breaks.
-Torches now have use scripts that let you extinguish them.
-Absorb Water spell can now extinguish torches.
-Normal staves now have a range of 1 (not 2).
-Finished War Table use script.
-Lots of Ch.4 progress.
EARLY ACCESS 19.1:
-You can now change equipment on the character screen by clicking on items.
-New usable object: warTable (to view enemy forces info, buy contracts, etc.).
-Script command "findObj" can now be set to "response" for player's dialogue response.
-Divination Neuromancy spell can now utilize the "findObj" command if you have 12 Education.
-Importing overpowered parties into later chapters is now allowed, but toggles Cheater flag.
-Updated Shrouded Arts PDF (for Patrons), and Builder's Manual.
-New achievements: Beast Master, Revolution, Reunification.
-Fixed unblocked tile by water in Lockdell Market in Ch.1.
-Fixed bug where doors would open from lighting effects.
-Fixed livestock in Ch.1+2+3 not having a faction.
-Fixed lover achievement descriptions in game.
-Fixed virtual keyboard keys 7 and 8.
-Some Ch.4 progress.