Warlordocracy Early v19.1 to 20.0

Finally finished all the party relationships and side quests in Warlordocracy Ch.4, as well as an ending cut-scene. Now I can officially recommend you start a playthrough. Happy New Years and all that shit. https://www.youtube.com/watch?v=F4YrqbZ4hiE Gonna work on another Brigand patch over the next week, then a secret 3rd project the week after. EARLY ACCESS 20.0: -Finished party banter, romances, and sidequests in Chapter 4 (for now). -Added final cutscene after Ch.4 ends where the baddies are plotting again. -You must now do every single trog sidequest in Ch.4 to get the Trog Ally rep. -Trog Ally rep now gets you lots of bonuses before Ch.4 finale (contracts, magic weapon, karma, wealth). -Fixed a couple script bugs where karma would be set to value instead of increased for quest reward. -Changed "Oakia's Lover" rep and achievement to "Shale's Lover" rep (more interesting). -Updated "mapCopyFrom" command for new save file structure. EARLY ACCESS 19.9: -Finished Milphio dialogue and side quest. -Added 5 obelisks to Ch.4 that you can translate with Linguistics for skill points. -Decreased Hellani's rates in Ch.2, added her to Ugliest Pony Inn in Ch.4 (plus quest dialogue). -Fangworms now regenerate health and spawn sandscourges when killed, sandscourges no longer poison. -Dust and smoke clouds no longer blind desert reptiles, trogs, or burrowing monsters. -Improved effect sprites for Boil Blood, Freeze Blood, and Brain Freeze spells. -Fixed attacking ground command (targets nearby hostiles automatically). -Updated manuals (added bookmarks and table of contents). EARLY ACCESS 19.8: -Released Chapter 4 (will finish side quests by New Years). -Fixed cannon blast animation effect, improved cannon scripts. -Fixed some problems with ESC menu save list when loading games. -Fixed tooltips showing for inventory window when no character is selected. -Fixed bug where you could use Wall Torches from the north, through the wall. -New script command "factionAll" to change faction of all objects of given name to new faction. -Killing a Wild Cleric will now change faction of all Izari animals on map to hostile. -Added War Tables to Pirate Hideout and Durolo's Hut in Moonshade Slums in Ch.3. -Placed Vampire Bats on Nightsteam Reef in Ch.3, slime no longer attacks bats. -There is now a Streetwise dialogue option with Daximo in Ch.3. -Using inventory pets now displays a description of pet. -Increased Ancient Relay durability from 100 to 400. -Increased Vampire Bat melee damage from 1 to 4. -Decreased Defensive Stance ability bonus a bit. -Updated Player's Manual and Builder's Manual. EARLY ACCESS 19.7: -Removed line of sight checks for artillery targeting (for now). -Carrying an abacus or scale now gives you a small discount when shopping. -Streetwise ability now gives a small discount when shopping (much less than Economics). -New town objects: bannerNoble (1-3), shieldNoble (1-3), candelabra, trophy, gazeboFloor. -New tech objects: machineBig, machineHuge, machineMassive, brewTech (1-3). -New dungeon objects: fountainDungeon, fountainDungeonBlood. -New item: scale (heavy but gives discount while carrying). -Fixed bug where throwing item at nothing damaged thrower. -Fixed torchWall collision so you can interact with it. -Lots of Ch.4 progress. EARLY ACCESS 19.6: -Dabi's Lover and Seb's Lover reps now give companions a new outfit and stat increase. -Shopping and training with Isda and Alaka in Ch.3 now requires reps (Student or Obonye Ally). -Reading signs now requires 2 Education, and reading books now requires 3 Education. -New in-game texts: Moon Pirate Code (Ch.3), Eye of Basilisk (Ch.4). -New characters for Ch4: Kelstev, Photion, Zaroli. -Isda now teaches Biomancy+Thermomancy in Ch.3. -Lots of Ch.4 progress, new demo on Patreon. EARLY ACCESS 19.5: -Weather aiming penalty now also decreases hostile AI attack distance. -Significantly decreased Dustbiter's natural evasion (from 50% to 25%). -New objects: bell, shadow, screen, tableLow, tableLow2, basketBig, basketBig2 chimney3, curtains3. -New item: pillow (grants same benefits as Deep Sleeper ability when resting). -New usable object: hookah (same as smoking pipe but not obtainable). -New track from Sonic Kitchen: Dark Horse (finale2). -New roof tiles for the Ugliest Pony Inn in Ch.4. -New ambient sounds: tavern, tavern2. -Updated Badlands overworld map. -Lots of Ch.4 progress. EARLY ACCESS 19.4: -Two new auto-pause options in Settings menu. -Placed two War Tables in Berindal's Estate in Ch.3. -Fixed bug with displaying variables in dialogue windows. -Implemented Gathering Izari Forces in Ch.3, increasing finale difficulty over time. -New usable objects: complex chest, masterwork chest, legendary chest (requires 16 Cunning). -New item: basilisk eye (used to upgrade pet cat at Jawala's Tower). -New nature object: snallygaster nest. -New Gorbo fetch quest in Ch.2. -Rearranged journal buttons. EARLY ACCESS 19.3: -New pets: Mutant Cat, Mutant Parrot, Mutant Qwirl. -Jawala can now mutate your pets in Ch.4 Demo (on Patreon), unlocking Beast Master achievement. -Updated Badlands overworld map (moved Jawala's Oasis farther south), updated Atlas.pdf. -Boosted skills of Salvio, Favius, and Jonoros (Jonoros no longer trains you in Ch.2). -Fixed rare crash bug on pausing game with lots of corpses from a recent patch. -Fixed bug with "objMobEquipRanged" and "objMobEquipMelee" script commands. -Fixed smuggling lockpick script in Ch.3 intro. -Fixed Prowling ability script in dark areas. -Fixed script boolean "if_objCountForces". -Finished Shadow Dance ability. -Lots of Ch.4 progress. EARLY ACCESS 19.2: -New weapons and animations: staffCryo, staffPyro, staffWild, staffDream. -Setting "objItmAmmoReq" to negative now only shows missile, no ammo check. -New script command "objInvDelete" to delete all items in current object's inventory. -Script commands "objLoadMax" and "objGive" can now be used for non-mobile objects (for the war table). -Fixed bug where you could select inventory objects on tile 0,0 in the world editor. -Fixed bug where non-mobile objects would retaliate in messages when attacked. -Fixed bug where equipment sprite wouldn't disappear when weapon breaks. -Torches now have use scripts that let you extinguish them. -Absorb Water spell can now extinguish torches. -Normal staves now have a range of 1 (not 2). -Finished War Table use script. -Lots of Ch.4 progress. EARLY ACCESS 19.1: -You can now change equipment on the character screen by clicking on items. -New usable object: warTable (to view enemy forces info, buy contracts, etc.). -Script command "findObj" can now be set to "response" for player's dialogue response. -Divination Neuromancy spell can now utilize the "findObj" command if you have 12 Education. -Importing overpowered parties into later chapters is now allowed, but toggles Cheater flag. -Updated Shrouded Arts PDF (for Patrons), and Builder's Manual. -New achievements: Beast Master, Revolution, Reunification. -Fixed unblocked tile by water in Lockdell Market in Ch.1. -Fixed bug where doors would open from lighting effects. -Fixed livestock in Ch.1+2+3 not having a faction. -Fixed lover achievement descriptions in game. -Fixed virtual keyboard keys 7 and 8. -Some Ch.4 progress.