Warlordocracy Early v18.2 to 19.0

Been a month since the last cross-promo. Lots of progress on Warlordocracy. There are now inventory pets, including a parrot that you can command to take a shit on people. Greatly improved stealth mechanics and balanced combat. Also there are new sprites, objects, sidequests, and bug fixes. Still working on Chapter 4 -- should be done by New Years. Steam Page: https://store.steampowered.com/app/1748160/Warlordocracy/ Itch Page: https://blancaster45.itch.io/warlordocracy-early LCSoft Page: https://laughingcoyote.net/warlord [img]{STEAM_CLAN_IMAGE}/29239340/f0258d5965903b95d8c32c4f577a9deb2a4d516c.png[/img] [img]{STEAM_CLAN_IMAGE}/29239340/b22eee25c22024d6a8272e9b7d1f52483b6cd868.png[/img] [b]Complete list of changes:[/b] EARLY ACCESS 19.0: -Updated all chapters with new objects and wheat tiles. -New objects: pallet, crane, craneTop, waterWheel2, waterWheel3, gearBig, gearBig2, holeMassive. -New script command: "findObj" to find map and position of all objects in story of given name. -New script boolean: "if_objCountForces" to test for number of mobiles of given faction name. -New trog character: Cliffdancer (ambassador outside Jawala's Tower in Ch.4). -Fixed cliff section on Drumwave Peak that wasn't blocking movement in Ch.3. -Fixed crossbow hit script so Woodcraft now gives bonus damage (like bows). -Trog and ratfolk AI scripts no longer conceal or burrow while in combat. -Confused and Unconscious status effects now cancel evasion and parry. -Confused status now causes mobiles to change direction constantly. -Improved some dialogue, books, and signs in all chapters. -Bone Dagger must now recharge with blood to leech health. -New magic sword: Parched Throat (also leeches, for Ch.4). -New sprite for leech animation effect. -Lots of Ch.4 progress. EARLY ACCESS 18.9: -New cliff color alternatives: cliffB (changed Nightsteam Reef tiles). -Removed ".png" file extension in sprite variables and saved games (making file size smaller). -Wealth and inventory now contribute very slightly to party level (every 1000 wealth increases level by 1). -Raft now positioned farther north on Berindal Beach in Ch.3 to avoid an immediate fight when travelling there. -Fixed strange party import bug where final inventory slot of final party member had a blank item. -Blunt weapons now have a chance of knocking target back (higher chance with more damage). -Script boolean "if_damage" can now be used in weapon use and mobile attack scripts. -Updated all demos, encyclopedia, Player's Manual (weapons section). -Lots of Ch.4 progress. EARLY ACCESS 18.8: -When Spotting, you can now detect concealed mobiles behind you up to 5 paces away. -Caltrops, clamp traps, and tripwires no longer get triggered by same faction (set trap factions in all chapters). -Crippling Strike now has a range of two, and attacker jumps one pace toward target (similar to Dirty Tricks). -New parameter for "factionReact" and "objMobSkill" commands: "all" (to set all factions or skills). -New script command: "revealAll" (reveals all concealed objects on map regardless of LOS). -New Master Neuromancy spell: Omniscience (reveals all concealed objects for 1 minute). -Fixed script bug where party fatigue dialogue complaints weren't working. -Party starvation/fatigue dialogue now resets when fed and rested. -Map scripts now do not spawn waves while party is waiting. -Switched up weather directions in Chapters 3+4. -Lots of Ch.4 progress, updated all manuals. EARLY ACCESS 18.7: -Doubled speed of bow and spear animations (not actual combat speed). -Woodcraft ability now gives 10% chance to deal extra damage while wielding bows. -Player is no longer allowed to target concealed objects that haven't been spotted (also fixed tooltips). -Must now be within 2 paces and facing to spot concealed objects that are not mobiles (still 5 paces for mobiles). -New objects for Scouring ability: nest, stumpStash, shelfStash, dungeonStash (placed in all chapters). -New script Boolean: "if_objOnTile" (check for first 4 characters of tile image name, ex. "sand"). -Changed "Pocket Sand" action to "Kick Dirt" in Dirty Tricks ability, must now be on dirt or sand. -Burrowing ability now requires you to be on sand or snow tiles (not shallows). -Trogs will now burrow during the day while outside and standing on sand. -New horse sound effects (thanks to Sonic Kitchen). -New desert objects for Ch.4: pillarDesert. -Fixed Tycho Luzi's stash in Ch.1. EARLY ACCESS 18.6: -Player can no longer target concealed enemies (unless they have been spotted). -Fixed bug where mobs wouldn't stay concealed if standing in slow tiles while loading map (sand, etc.). -Added a swimming transition to Berindal Basement that leads outside to Berindal Refuge. -New alternative tent colors for different factions in Ch.4. -New alternative object sprites for Ch.4: blockB, tilesOldB. -New map tiles for Ch.4: battlementsC. -Lots of progress on Ch.4. EARLY ACCESS 18.5: -Fixed bug in combatSounds.wsl script where spears weren't playing sounds. -Fixed bug in useItems.wsl AI script so AI no longer throws bombs at close range. -Replaced Pocket Sand ability with new Dirty Tricks ability (list of actions, including Pocket Sand). -New parameter option for "objMove" command: "forward" (move mobile in current direction). -New parameter option for "objKnockback" command: "-1" (object is knocked toward target). -New script boolean: "if_objLoadFree" to test for unused load in mobile's inventory. -New script boolean: "if_objMobUnarmed" to test if object is not carrying a weapon. -Fixed bug with obtaining pets without enough unused inventory load. -Henchmen and pets are now forbidden from initiating travel. -Improved "objKnockback" function to be more precise. -New objects: treeApple, eggSnallygaster (Ch.4). -New sound effects: bear, qwirl (Ch.4). -New pet: qwirl (Ch.4). -Updated both manuals. EARLY ACCESS 18.4: -Fixed bug with stacked magical jewelry in inventory. -Fixed importing party with magic jewelry (for real this time). -Fixed armor script (replaced old "light" damage with new "acid" damage type). -Changed "Guano" item name to "Fertilizer", added fertilizer to horse and cow grazing areas. -New alternative item sprites for desert stones (brown) and guano fertilizer (white). -New usable objects: armor1, armor2, armor3 (unlocks player armor when used). -Player now has the option to show Tycho Luzi's journal to Asemius in Ch.2. -Added locked cell door scripts, locked cells in Berindal basement in Ch.3. -Added lots of bloodstains, corpses, and coins to Berindal manor in Ch.3. -Added obtainable leather armor to Berindal manor in Ch.3. -Player now loses leather armor at the start of Ch.3. -Added Note in Blood to Berindal Basement in Ch.3. EARLY ACCESS 18.3: -New pet abilities: Defecate, Fire Breath. -Fixed bug with music script where you couldn't play for benefits. -New Izari boss scripts for Ch.4: Ice Cleric, Fire Cleric, Wild Cleric, Dream Cleric. -Party members can now talk to henchmen, just not the main party (so they can collect pets). -Increased Hamchop's skills and base melee damage, changed encyclopedia description to say "expendable". -HUD now displays "Inventory Disabled" for animals, etc. (instead of max load=-1). -Fixed dropping pets from inventory (should run use script). -Improved Ch.3 dialogue (Wahu gives hint about Bone Dagger). -Feluco now goes auto-berserk sometimes if below 50% health. -Berserk status effect now increases movement speed. -Fixed Meta recharge from cancelling Defensive Stance. -Reputation window now always displays player pic. -Fixed bug with "objMissile" command. -New pet sounds for parrot and cat. EARLY ACCESS 18.2: -Finished Stormeye's quest in Ch.3 and added pet cat. -You can now take Berindal's parrot in Ch.3 as a pet. -Dropping pets from inventory now automatically deploys them. -Changed tutorial messages based on whether touchscreen is enabled. -New script Boolean: "if_touchscreen" to test if touchscreen is enabled. -New script Boolean: "if_objLoadMax" (test for max load, <0 means inventory is disabled). -Door scripts now forbid mobiles with disabled inventories from opening doors (animals, etc.). -Error window now displays when more than 19 scripts are loaded at once (instead of game crashing). -New sprite: bird6 (pet parrot). -Lots of progress on Ch.4.