Brigand: Oaxaca is a highly difficult post-apocalyptic RPG/FPS set in Mexico. Emphasis is on challenge, a branching story with multiple endings, and total freedom of action (kill friendly characters, rob stores, jump across roofs, etc.).
Been a long time since a Warlordocracy cross-promo.
https://store.steampowered.com/app/1748160/Warlordocracy/
Been working on Chapter 4 while balancing and fixing bugs from Badger's videos and report. The most recent patch buffs spears and bows a bit and nerfs magic jewelry. Also fixed a major bug that permanently boosted stats if you import your party to the next chapter while carrying magic jewelry.
Other important changes include saved game screenshots, multiple objective pages, pathfinding improvements, balancing issues, as well as new baddies, items, and sound effects. There is now tall grass that snakes can hide in, plus minor HUD improvements.
You can now also get pets in your inventory, or at least you can spawn them in the world editor. The next patch will actually implement them into the story as quest rewards. They can be carried and also deployed for hunting, etc. and controlled like a henchman. Expect the patch by next Monday.
Also, Warlordocracy is on sale right now. I am currently crunching on Chapter 4, which will release in December and then hopefully I can have time to try to get the sex.
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You can play the Ch.4 alpha on Patreon. There's other stuff like Patron Stories (exclusive Warlord challenge maps), as well as the alpha of the mobile game I'm working on, but mostly just sign up if you wanna give me money.
https://www.patreon.com/lcsoftware
EARLY ACCESS 18.1:
-Objectives window now has multiple pages.
-Increased bow and spear damage and speed.
-Reduced most stat bonuses for magic jewelry.
-Fixed major bug that boosted stats permanently if you import party while carrying magic jewelry.
-Stat window now updates automatically when party members get items like magic jewelry.
-Added tip about dismissing characters if you have too many main characters in party.
-New sounds from Sonic Kitchen: boat, cannonsReady, marching, foliage, construction.
-Training skills window no longer plays fail sound when you run out of points.
-Mantios now brings henchmen to vault if you let him escape basement in Ch.3.
-Decreased Deep Sleeper ability reqs for Focused and Inspired status effects.
-New boolean: "if_partyResponsive" to check if main party is conscious, etc.
-Travelling is now forbidden if main party member is unresponsive, etc.
-Party members no longer make select sounds while unresponsive.
-ESC key now works in main menu to go back.
-Finished new character classes for Ch.4.
EARLY ACCESS 18.0:
-TONS of progress on Ch.4 maps and scripts.
-Mobile AI now automatically faces away from walls.
-Save files will now have an accompanying screenshot.
-Fixed bug when hitting ESC during prompt to name your save.
-Whirlwind ability now knocks targets back ("objKnockback" command).
-Deleted more unnecessary objects from market maps in Ch.2 (improved framerate).
-Milphio now disappears after Peace Festival in Ch.2 (also now knows Power Slash).
-Fixed bug where HUD character image wouldn't show weapon if standing in sand/shallows.
-Fixed message at Berindal's Door in Ch.3 (said you needed different Key).
-Fixed a TON of script bugs and typos in Ch.3 (thanks to Badger).
-"ObjKnockback" command no longer works on mobiles with 0 Speed.
-Using raft in Ch.3 with a sail attached no longer drains Meta.
-Fixed bug where slaves would help Izaris in combat in Ch.3.
-Fixed bug where large encyclopedia images were off-center.
-Changed ambient sounds for dock maps (wood creaks).
-Moved paddle location on Nightsteam Reef in Ch.3.
-New reps: Nordus Died (Ch.1) Robel Died (Ch.3).
-Chickens and turkeys now drop more feathers.
EARLY ACCESS 17.9:
-Published Ch.4 store page on Steam and itch.io, finished more maps.
-Hiding HUD with H key now hides just World Editor info first, then entire HUD.
-Added patrol scripts for militia and bandits in Ch.2 Foreign District so doorways don't get clogged.
-New command: "mapShift" (shift all tiles and objects up/down/left/right).
-New track from Sonic Kitchen: Untamed Wilderness.
-New ambient sound: chimes.
-New object: Keg of Water.
EARLY ACCESS 17.8:
-New Chapter 4 Demo on Patreon (www.patreon.com/lcsoftware).
-Fixed major bug with pathfinding in slow tiles from a few patches ago.
-Disabled collision scripts for dead/destroyed objects (fixing auto-pause problem with Mantraps).
-Slow tiles now obscure bottom part of mobiles' equipment sprite as well.
-New equip sprites for short bow and mech bow.
-TONS of progress on Ch.4 maps and scripts.
EARLY ACCESS 17.7:
-Passing time no longer allowed during combat.
-Fixed bug with high speed setting not slowing down for combat.
-Fixed minor bug with City Gate transition in Ch.2 where random object would be displayed in window.
-Travelling in Ch.4 during daytime now requires a bottle of water for each party member (desert climate).
-Included locked chest with loot on House Mesali balcony in Chapter 2.
-New sound effects for Mighty Blow ability and knockbacks: mighty.wav.
-New reputations in Chapter 2: Snog Died, Hamchop Died.
-Mantrap AI script now cancels target if 2 paces away.
EARLY ACCESS 17.6:
-Fixed MAJOR bug where major battle would begin prematurely before Ch.1 finale.
-Word Scramble minigame will no longer displays unscrambled word by coincidence.
-Fixed bug where click sounds would play twice when you examine inventory objects.
-Fixed a TON of typos and encyclopedia entries, improved some dialogue.
-Fixed a few travel messages in Chapter 1 with the wrong map name.
-Fixed terrain collision issue in Mud Flats map in Chapter 1.
-Fixed Noble District spawns in Ch.2 depending on faction.
-Disabled HUD tooltips when HUD is hidden (default H key).
-Fixed wandering Coachman in Eastern Docks in Chapter 2.
-New rock objects and sprites: rockC, rockCBig, rockCHuge.
-New track from Sonic Kitchen: finale.ogg.
EARLY ACCESS 17.5:
-Fixed pathfinding AI around water tiles (major improvement).
-Changed ESC menu to include "Pass Time" option (also changed "Wait" tooltip to "Pass Time").
-Script command "mapSlow" can now be set to 2 to obscure sprite but not slow movement (tall grass and wheat).
-New script Boolean: "if_objInGrass" to test if object is on a grass tile (mapSlow=2).
-Snake AI scripts now conceal snakes when on tall grass tiles.
-Officer's Journal in Ch.3 now mentions the Venompiercer Bow.
-Fixed bug where step sounds would sometimes loop annoyingly.
-Fixed bug in world editor that returned "-1" on ESC.
-Fixed transition arrow sprite animation.
-New map tiles: grassTall, wheat.
-TONS of progress on Ch.4 maps.
EARLY ACCESS 17.4:
-Fixed Move command (moving over objects without interacting).
-Fixed major bug where contracts would summon henchmen in map corner.
-Added more Autosaves in scripts after completing main quests.
-Replaced player sprite for Male Appearance #1 wearing leather armor.
-Cancelling Defensive Stance now recharges the 20 Meta it costs (but you still need 20 Meta to keep things moddable).
-Escaping from a string input window now returns "-1", which registers as none for Boolean purposes.
-Escaping from get/drop amount input now cancels instead of getting/dropping all items.
-Fixed Ch.2 story file: arbalists with arrows instead of bolts, crossbow up for grabs.
-Fixed major bug in Ch.2 where Keep Basement Door wouldn't unlock (shortcut purposes).
-Fixed bug where Levos in East Market in Ch.2 was player faction.
-Fixed a lot of Ch.2 dialogue bugs (thanks to Caco).
-Fixed some windows not having AI blocks in Ch.2.
EARLY ACCESS 17.3:
-Improved ESC Menu (Save/Load, Settings).
-Fixed a lot of Chapter 1 dialogue mistakes (thanks to Caco).
-Fixed Lola's quest to destroy the wasp hives in Ch.1 (Caco).
-Fixed bug where shopping window wasn't working on hi res (Caco).
-Fixed bug where you could click on settings buttons in Objectives/Rep tabs of journal window (Caco).
-Select All button/hotkey now only deselects if all 5 main characters are selected (Caco).
-New script Boolean: "if_partyHave" (to test if any main party member has given item).
EARLY ACCESS 17.2:
-Chapter 3 maps now use the climateJungle script (more rain).
-Started on Ch.4 maps, which use the climateDesert script (less rain).
-New objects for Ch.4: desertBuilding(x5), desertCanopy(x2), rockWall(x4), cactusGiant.
-Changed use type of raw meat/fish so party members don't eat it automatically with "Complex" Party AI.
-Fixed bug where weather was being set twice in a row (also crashing game on rare occasion).
-Fixed problem with some town objects not blocking visibility (and hence ranged attacks).
-Fixed bug with party member dialogue after you dismiss them from party.
-Fixed another rare bug where party members would disappear on travel.
-New sprite variations for cactus and cactusTall objects.
-Camera now centers on player when you load a game.
EARLY ACCESS 17.1:
-New items: pet hawk, pet cat (use with Animal Taming ability, for Ch.4).
-New Izari boss units: Fire Cleric, Ice Cleric, Wild Cleric, Dream Cleric (for Ch.4).
-Basic Izari Clerics in Ch.3 can now cast Chilling Touch (spells now cost half Meta for them).
-Fixed minor Ch.3 bug where initial party member dialogue would skip if you wait too long to talk to them.
-Reps now gained whenever a main character dies, regardless of faction alignment (Gorbo, etc.).
-Added henchmen and civilian dialogue for Ch.4, improved it for Ch.3.
-Added the Venom Piercer Bow to Chapter 3.
-Improved Chapter 4 intro screen.