Version 3.21.2 Makes Many Small Improvements and Fixes!

100% Orange Juice

100% Orange Juice is a digital multiplayer board game populated by developer Orange Juice's all-star cast. Characters from Flying Red Barrel, QP Shooting, Suguri and Sora come together with all-new characters to duke it out... with dice.

Changes: [list][*]Updated Moss Golem in normal mode: +3/0/-3, 14 HP (down from +1 DEF). The unit card is also available in the Shop after having played 35 games. [*]Teammates can now see another player's Heart of Resistance target in co-op, and it is permanently visible while active. [*]Added unique indicators for Raging Madness and Heart of Resistance. They no longer overlap. [*]Added co-op version of Flying Castle's unit card: "Cannot counterattack when challenged." This fixes his issues especially as Avenger in co-op. [*]Edited Flying Castle and Immovable Object descriptions to be more accurate. Actual behavior hasn't changed. [*]Game now detects your Steam language for initial startup language selection. It can also be changed from the game's properties. This change only applies to first boot. [*]Added Big Poppo unit card to Binder & Shop. Card is available in the shop after unlocking Cyborg Poppo. If Cyborg Poppo is already unlocked, the unit card will be made available after finishing a game. [*]F10 key now hides the window border for people that may need it (like those under GL build that might want to place it on specific bits of the screen and/or have scarce screen space). [*]Made Mio (Festive) unit card available to players that already unlocked the character by visiting Player Info.[/list] Fixes: [list][*]Fixed Sweet Indulgence's displayed cost. [*]Fixed QP (Dangerous) going over the battle stat cap. [*](GL Beta): Fixed Arnelle Hyper's distorted visuals. [*]Fixed Hime (Moonlight)'s turn start Moon not disappearing. [*]Fixed some battle hyper animations running at double speed when there's two running at the same time. [*]Added preventive measures to not allow duplicates of dice and homemarks in selection. [*]Fixed undefined behavior when a unit is spawned into the field which could lead to a game crash. [*]Fixed misaligned player name on last played cards. [*]Various backend optimization that shouldn't affect anything that's visible to players. [*]Fixed damage result not appearing after a successful hit of Gray Whale's attack. [*]Fixed an issue that made pin preview descriptions to go out of the screen.[/list]