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[b]Hey everyone,[/b][/p][p] I just wanted to say a quick thank you to all the new people who’ve wishlisted [b]Dino Citadel[/b] lately. I see every single one, and it really means a lot. I’m just one person making this weird little game about a dinosaur carrying a castle through a corrupted world, and knowing people are curious enough to wishlist it really gives me fuel.[/p][p][b]
📢 Now for some real news:[/b][/p][p]The demo is coming in [b]November 2025[/b].[/p][p]It’ll cover the first steps into the [b]expanse[/b], the game’s larger world made up of shattered zones called [b]shards[/b]. You’ll get to experience the full core loop: buying cards, playing commands, moving across the grid, managing food and energy, and even rescuing your first corrupted[b] kin[/b], called [b]Moonfang[/b], if you manage to survive as things fall apart around you.[/p][p]I’m working hard to make sure the demo feels like a true part of the full game. Not just a teaser, but a real shard of the full experience.[/p][p][b]
🧭 What’s next?[/b][/p][p]We’ll be doing a playtest ahead of the demo. I’ll also share more detailed posts soon, including a closer look at the demo content and how the playtest will work. If you’re curious, keep an eye out or follow the game to stay in the loop. [/p][p]
✅ [b]In the meantime:[/b][/p][p]• Wishlist the game if you haven’t already. It helps a lot[/p][p]• Follow the game for updates, dev posts, and discussions[/p][p]• Follow me on [url="https://bsky.app/profile/heghy.bsky.social"]Bluesky[/url] for updates and ramblings[/p][p]• Or just check back in later. I’ll be here, building[/p][p]
Thanks again. Really.[/p][p]Halit [i](developer of Dino Citadel)[/i][/p]