[p]Hello everyone! We've neglected to actually use this thing so it's time for a change. And what better month than July? The seasons change is soon upon us also, so let's chat a bit, OK?! Really, we haven't used this because of our [url="https://milliesnowfall.tumblr.com/"]Tumblr blog[/url]! Yes, we have one of those. It serves a good purpose for semi-consistent output of news and updates, but obviously, it's not enough.[/p][h1]THE BIG NEWS[/h1][h2]Regarding the release date..[/h2][p]So here's the big news: to any and all anticipating NONEWORLD, we're officially launching on May 22, 2026! ...At least, that's the plan right now. We were actually planning to launch later this year, but it soon became clear we wouldn't be able to ship NONEWORLD in the form we wanted within that timeframe.[/p][previewyoutube="ZjZuYtwsHkw;full"][/previewyoutube][p]Before we dive into things, here's the new gameplay reveal trailer for those who missed it! ([i]which, considering the abysmal view count, is most of you..[/i]) It's funny how game dev works, because one of the locations in that trailer is now considered cut content! Of course, expect things to change as we approach launch. We keep the good stuff and chuck the rest..[/p][p]I mean.. indie game aren't strangers to delays because we're not beholden to anything other than the voices inside our head. So, just know our release window is just, a release window. Look, okay, stop questioning us! I'm SICK of it! It's coming out next year..![/p][h1]DEVELOPMENT UPDATES[/h1][h2]How's NONEWORLD doin'?[/h2][p]If you're curious about NONEWORLD's ongoing development, we've just hit an important internal milestone! We had a bunch of playtesters go through 2/3rd of the game, and we've since gotten tons of important feedback and notes to sort through. Of course, we've had people play the game at every stage or production, but this is closer than it's ever been.[/p][p][b]The good news[/b]: our game is great, hurray! I mean, we already knew that, generally you don't pursue something if it sucks. Still, It was really sweet to see all the supportive feedback, which includes some funny memes and jokes. I wish we could show you all but alas, our eyes only. [/p][p]Also, lots and lots of BUGS. At least 100 of them. Technical bugs, tileset issues, layering glitches, stuff just not working as intended. You know, it's a little humiliating to see that but it's also an integral part of any production. During the development of any media, you can get stuck within your own increasingly narrow lense. Bugs just seem to appear like crumbs dropping from a sausage roll. And if you're not there to clear them up, they *[b]will[/b]* stack up and sneak up on you. Still, I'm glad we've caught the major ones now instead of in the final hours.[/p][h1]WRAPPING UP...[/h1][h2]Goodnight.[/h2][p]So that's the main news! We're launching on May 22, 2026 and things are going well. I'm kind of running out of menial stuff to fill this post out with. Did you know on this day, July 22nd 1812, the Duke of Wellington defeated 40 thousand Frenchmen in 40 minutes? ..is that even true? I don't know, you can do your own research.[/p][p]Please be sure to wishlist NONEWORLD and follow us on all our socials. We appreciate your support as always. Also, consider checking out [url="https://milliesnowfall.com/"]our website[/url], I've worked really hard on it. For now, [b]that is all[/b]. [/p][p]See you soon! -M[/p][p][img src="{STEAM_CLAN_IMAGE}/45317996/4c1a851b65e083450c81927b830262410c3147be.png"][/img][/p]