[p][b]【Major Update Notes】[/b][/p][p][b]Active Skill System Overhaul[/b]
Each mech's active skills have been changed from 4 fixed skills to 2 freely swappable ones, greatly increasing build flexibility.[/p][p][b]Starmap Gem Upgrade Optimization[/b]
Starmap gems can now be upgraded more intuitively through direct editing, improving ease of use.[/p][p][b]Fusion Value Mechanic Adjustment[/b]
Before reaching 400 Fusion Value, all world monsters will no longer generate ground-based lingering debuffs, reducing early-game combat pressure.[/p][p][b]New In-Game Guides[/b]
Additional tutorials and system guides have been added to help both new and returning players understand core mechanics more quickly.[/p][p][b]Lowered Starmap Unlock Requirement[/b]
The requirement to fully unlock the starmap has been reduced from 400 Fusion Value to 200.[/p][p][b]Visual Enhancements[/b]
Removed certain blood effects in maps that interfered with camera visibility, improving visual clarity and combat readability.[/p][p][b]Battlefield Structure Simplification[/b]
The number of battlefield stages has been streamlined from 8 to 4, enhancing overall pacing and stage quality.[/p][p][b]Energy Tower Bug Fix[/b]
Fixed an issue where Energy Tower layers could exceed 100 floors abnormally.[/p]