Dev Note: Our First Announcement for The Player Who Can't Level Up

Hello everyone, We’re Tripearl Games—and today, we’re incredibly excited to finally announce our second game: [b]The Player Who Can’t Level Up[/b], an action roguelite based on the hit web novel and webtoon published by Kakao Entertainment. If this is your first time hearing about it, the title says it all: [b]In a world where everyone levels up, [i]one[/i] player is stuck at level 1. Forever.[/b] [img]{STEAM_CLAN_IMAGE}/45136337/d77de9382959e3a8b5842108a0778b16ac3d3c56.png[/img] [h3][b]Why This Game?[/b][/h3] We didn’t start with a big studio. We started with a story—and a challenge. We loved the world of Kim Kigyu: a protagonist who defies the typical “power fantasy” by being powerless… and then finding power [i]his own way[/i]. It felt different. Honest. And we wanted to turn that world into something players could live and breathe through [b]stylish, high-impact gameplay[/b]. This isn’t just a novel adaptation with a few cutscenes and fan service. This is a [b]full-fledged roguelite action game[/b] with a new side story, made in collaboration with the original creators. [img]{STEAM_CLAN_IMAGE}/45136337/f42ed07121dfddb767c73ffad134b36a69d988a5.gif[/img] [h3][b]What Makes Our Game Different?[/b][/h3] - [b]You can’t level up—but you can evolve.[/b] Progress comes through strategy. Choose powerful perks (Ego Shards), adapt your style, and build your own way to survive the never before seen tower. - [b]It’s built for gameplay-first players.[/b] We enjoyed playing games like [i]Hades, Dead Cells, Devil May Cry, and Ninja Gaiden[/i]. We wanted combat that’s tight, stylish, and satisfying—backed by Unreal Engine 5 and full 3D freedom of movement. - [b]Roguelite depth, without the grind.[/b] Every run is different. Every floor, a new challenge. Die, grow stronger, and re-enter. You won’t get stronger just by numbers—you’ll need to adapt, learn, and outplay. [img]{STEAM_CLAN_IMAGE}/45136337/ba34a817c614cf0ebc7edecb2a8e8a380d2bab6e.gif[/img] [h3][b]From Page to Pixels[/b][/h3] Adapting a beloved story into a game is never easy. It requires [b]care, respect, and a clear vision[/b]. Rather than simply recreating the original, we set out to [b]expand its world[/b], adding new layers of story and interactivity—while staying true to what made it special in the first place. [b]We worked directly with the original author and artist[/b] to craft [b]a new story[/b] that fits seamlessly into the world of the webtoon—but offers fresh perspective and gameplay for both longtime fans and newcomers alike. Recently, sites like [i]GameRant[/i] have taken notice of our announcement, sharing our vision and giving us even more confidence that we’re on the right path. - https://gamerant.com/the-player-who-cant-level-up-video-game-adaptation/ [h3][b]What’s Next?[/b][/h3] - We’re targeting a [b]2026 release[/b] on [b]PC and consoles[/b]. - We'll be sharing [b]more gameplay[/b], [b]developer insights[/b], and maybe even a [b]demo[/b] in the coming months. - Wishlist the game and join us early—we’d love to hear from you. Your feedback can shape this world. [img]{STEAM_CLAN_IMAGE}/45136337/257fd0ac51ec062649a01a6114d3270057c8c2bb.gif[/img] Thank you for checking out [i]The Player Who Can’t Level Up[/i]. We know this is only the beginning—but we’re building this game [i]with players like you in mind[/i]. Stay tuned—and see you inside the new tower. [h3][b]Wishlist Now[/b][/h3] ● Steam: https://store.steampowered.com/app/2985520/The_Player_Who_Cant_Level_Up/ ● PlayStation: https://store.playstation.com/en-us/concept/10015926/ [h3][b]Social Media[/b][/h3] ● Instagram: https://www.instagram.com/tripearlgames/ ● X(Twitter): https://x.com/TripearlGames ● Youtube: https://www.youtube.com/@tripearlgames ● Tik Tok: https://www.tiktok.com/@tripearlgames ● Discord: https://discord.gg/h884xRSXNG