Features:
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[*] Added Statues and Monuments which buff Plebs & Buildings in the town
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[*] Greek Pleb Statue - Plebs will construct and upgrade buildings within its radius 50% faster
[*] Greek Spartan Statue - Buildings within its radius have 20% higher defence
[*] Greek Goddess Statue - Lumberjacks and Masons within its radius have 20% decreased regeneration cost each time they are harvested
[*] Norse Battle Runestone - Borg within its radius have 20% stronger attack
[*] Norse Prayer Runestone - Lumberjacks and Masons within its radius can re-harvest 20% faster
[*] Norse Memorial Runestone - Workers in its radius will work 20% faster
[*] Egyptian Obelisk - Increases the number of Plebs produced by Houses within its radius by 2, when built or upgraded
[*] Egyptian Sphinx - Speeds up the growth of Horses in Stables within its radius by 30%
[*] Egyptian Pharaoh Statue - Plebs within its radius are 50% less affected by hunger
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[*] Crafting many Tools & Weapons from the same Metal unlocks skills that improve those Tools & Weapons further
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[*] Crafting 100 unlocks Durability - all Worker Tools will last forever and do not need replacing
[*] Crafting 150 unlocks Piercing - all Soldiers & Vehicles deal much greater damage to highly armoured enemies
[*] Crafting 200 unlocks Resistance - all Soldiers & Vehicles receive much lower damage from stronger enemies
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[*] All Tools without 'Durability' will now degrade over time, makeshift tools degrade the quickest, higher quality metals take longer to degrade
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Gameplay:
[list]
[*] Greatly increased upgraded Towers attack and fire-rates
[*] All upgraded Towers require more resources to construct
[*] Increased the damage of Egyptian Warriors in Chariots
[*] All war vehicles can attack both soldiers and buildings
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UI:
[list]
[*] Slightly re-ordered some Buildings in the Building selection lists
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Bug-fixes:
[list]
[*] Fixed the Picaxe sound being played over the whole map
[*] Corrected the amount of Sand that Egyptians Masons could harvest within their area
[*] Fixed some buildings requesting the wrong number of resources when building multiple units or vehicles
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