Version 1.4.0 - Champions

Gameplay: [list] [*] Added the Champion unit [list] [*] Champions are special units that provide boosts to your army or town. [*] Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met. [*] Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time. [/list] [*] Added the Veteran Champion [list] [*] A Veteran requires a certain number of enemy units to be killed. [*] The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack. [/list] [*] Added the Merchant Champion [list] [*] A Merchant requires a certain number of resources to be produced in your town. [*] The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster. [/list] [*] Added the Architect Champion [list] [*] An Architect requires a certain number of buildings to be built in your town. [*] The Architect will boost expanding your town, all buildings within the Architect's radius will be built faster. [/list] [*] Added the Champion Palace building [list] [*] Greeks can place the Anaktoro building to create Champions [*] Greeks can place the Kastali building to create Champions [/list] [*] Increased the strength of all Towers [*] Increased the damage of all Sentries in Towers [*] Increased Tower Sentry range to match the view distance [*] Added Norsemen Beekeeper gather animation [*] Added Norsemen Cooper animation [*] Added Norsemen Longhouse upgrade model [*] Formations 'prepare' less often when moving [*] Reduced terrain regeneration delay [*] Display current number of free Plebs in a town [*] Allow the number of free Plebs to be changed per town (shown when looking at each town) [*] Slightly increased the duration for harvesting terrain [/list] Features: [list] [*] Added tree stumps and rock pebbles where Trees and Rocks have been harvested [*] Added upgrades for all harvesting buildings which increase harvest distance and/or radius [*] Added notification for when a player is defeated [/list] Performance: [list] [*] Add level-of-detail models for all static objects [*] Added level-of-detail models for Grass [*] Added setting to turn of Grass [*] Disabled dynamic lights on lower quality settings [*] Hide small scenery when zoomed out [*] General render performance improvements [*] UI animation performance improvements [/list] Levels: [list] [*] Reduces the spawn rate of all animals [*] Minor balancing changes to some levels [/list] Bug-fixes: [list] [*] Resolved Plebs not being assigned work when they were available [*] Ensure Plebs can always take food to houses when there is existing food [*] Resolved saves being incorrectly loaded in many cases [*] Resolved terrain paint and grass alignment [*] Repaint growing terrain when loading from a save [*] Modified how resources were requests for buildings which produce multiple output resources per input resource [*] Corrected in-progress building UI not showing the correct number of remaining resources [*] Limited projectile arc heights when close to their target [*] Restore building upgrade models from saves [*] Corrected moving house bedtimes [*] Resolved every other unit movement request failing in some cases [*] Soldiers will now correctly follow moving enemies [*] Resolved animals not being 'released' if the harvesting building is upgraded [*] Fixed projectiles state not being restored correctly from saves [*] Other crash fixes [/list]