Gameplay:
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[*] Added the Champion unit
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[*] Champions are special units that provide boosts to your army or town.
[*] Each Champion can be created at a 'Champion Palace' building and can only be built once their requirements are met.
[*] Multiple 'Champion Palaces' can be built, but each can only create one Champion at a time.
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[*] Added the Veteran Champion
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[*] A Veteran requires a certain number of enemy units to be killed.
[*] The Veteran will boost your armies strength, all soldiers within the Veteran's radius have increased defence and attack.
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[*] Added the Merchant Champion
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[*] A Merchant requires a certain number of resources to be produced in your town.
[*] The Merchant will boost your worker's efficiency, all workers within the Merchant's radius will work faster.
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[*] Added the Architect Champion
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[*] An Architect requires a certain number of buildings to be built in your town.
[*] The Architect will boost expanding your town, all buildings within the Architect's radius will be built faster.
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[*] Added the Champion Palace building
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[*] Greeks can place the Anaktoro building to create Champions
[*] Greeks can place the Kastali building to create Champions
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[*] Increased the strength of all Towers
[*] Increased the damage of all Sentries in Towers
[*] Increased Tower Sentry range to match the view distance
[*] Added Norsemen Beekeeper gather animation
[*] Added Norsemen Cooper animation
[*] Added Norsemen Longhouse upgrade model
[*] Formations 'prepare' less often when moving
[*] Reduced terrain regeneration delay
[*] Display current number of free Plebs in a town
[*] Allow the number of free Plebs to be changed per town (shown when looking at each town)
[*] Slightly increased the duration for harvesting terrain
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Features:
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[*] Added tree stumps and rock pebbles where Trees and Rocks have been harvested
[*] Added upgrades for all harvesting buildings which increase harvest distance and/or radius
[*] Added notification for when a player is defeated
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Performance:
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[*] Add level-of-detail models for all static objects
[*] Added level-of-detail models for Grass
[*] Added setting to turn of Grass
[*] Disabled dynamic lights on lower quality settings
[*] Hide small scenery when zoomed out
[*] General render performance improvements
[*] UI animation performance improvements
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Levels:
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[*] Reduces the spawn rate of all animals
[*] Minor balancing changes to some levels
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Bug-fixes:
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[*] Resolved Plebs not being assigned work when they were available
[*] Ensure Plebs can always take food to houses when there is existing food
[*] Resolved saves being incorrectly loaded in many cases
[*] Resolved terrain paint and grass alignment
[*] Repaint growing terrain when loading from a save
[*] Modified how resources were requests for buildings which produce multiple output resources per input resource
[*] Corrected in-progress building UI not showing the correct number of remaining resources
[*] Limited projectile arc heights when close to their target
[*] Restore building upgrade models from saves
[*] Corrected moving house bedtimes
[*] Resolved every other unit movement request failing in some cases
[*] Soldiers will now correctly follow moving enemies
[*] Resolved animals not being 'released' if the harvesting building is upgraded
[*] Fixed projectiles state not being restored correctly from saves
[*] Other crash fixes
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