Version 1.1.0 - The Norsemen

Gameplay: [list] [*] Added the Norsemen Nation [list][*] Norsemen primarily use wood for constructing buildings and transporting food using wooden barrels, crafted by a Cooper [*] The Norse Plebs are fed with Mead, made from the Honey produced by Beekeepers, and Dagmals, made from the Meat gathered by Hunters and Fishermen [*] Jarls are the strongest Norsemen soldiers. Jarls will charge at their enemies, knocking them back and inflicting damage on impact[/list] [*] Spartans get stronger when there are other Spartans in close proximity while fighting [*] Spartans require an 'Olive Bowl' to be created by the Agoge Camp [*] Towers can have soldiers assigned as 'Lookouts' who increase the sight range of the Tower [*] Towers can have soldiers assigned as 'Sentries' who will attack nearby enemies with projectiles [*] Towers with 'Garrisoned' units will increase the defensive strength of the Tower [/list] Features: [list] [*] Decreased the tooltip hover time to display [*] Increased the tooltip text size [*] Display on the level selection menu if a level has been completed [*] Display an icon for buildings that cannot produce any more resources because their output resource stacks are already full [*] Added a notification for buildings which have not had a worker allocated to them [*] Added a notification for harvester buildings when they have not found anything to harvest in a while [/list] Levels: [list] [*] Added Norsemen Campaign [*] Added the 'Googly' level [*] Added the 'Spread' level [*] Added the 'Target Practice' level [*] 'Lazy Spiral' Player 2 is now Norsemen [*] 'Plataea Plains' Player 3 is now Norsemen [*] 'The Ear' Player 1 is now Norsemen [/list] Bug-fixes: [list] [*] Resolve 'Building under attack' notification not showing [*] Ensure building shine effects are always removed when the notifications are cleared [*] Corrected cases where soldiers could attack an enemy but wouldn't [*] Resolved some cases where save games were not restored correctly [/list]