Gameplay:
[list]
[*] Added the Norsemen Nation
[list][*] Norsemen primarily use wood for constructing buildings and transporting food using wooden barrels, crafted by a Cooper
[*] The Norse Plebs are fed with Mead, made from the Honey produced by Beekeepers, and Dagmals, made from the Meat gathered by Hunters and Fishermen
[*] Jarls are the strongest Norsemen soldiers. Jarls will charge at their enemies, knocking them back and inflicting damage on impact[/list]
[*] Spartans get stronger when there are other Spartans in close proximity while fighting
[*] Spartans require an 'Olive Bowl' to be created by the Agoge Camp
[*] Towers can have soldiers assigned as 'Lookouts' who increase the sight range of the Tower
[*] Towers can have soldiers assigned as 'Sentries' who will attack nearby enemies with projectiles
[*] Towers with 'Garrisoned' units will increase the defensive strength of the Tower
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Features:
[list]
[*] Decreased the tooltip hover time to display
[*] Increased the tooltip text size
[*] Display on the level selection menu if a level has been completed
[*] Display an icon for buildings that cannot produce any more resources because their output resource stacks are already full
[*] Added a notification for buildings which have not had a worker allocated to them
[*] Added a notification for harvester buildings when they have not found anything to harvest in a while
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Levels:
[list]
[*] Added Norsemen Campaign
[*] Added the 'Googly' level
[*] Added the 'Spread' level
[*] Added the 'Target Practice' level
[*] 'Lazy Spiral' Player 2 is now Norsemen
[*] 'Plataea Plains' Player 3 is now Norsemen
[*] 'The Ear' Player 1 is now Norsemen
[/list]
Bug-fixes:
[list]
[*] Resolve 'Building under attack' notification not showing
[*] Ensure building shine effects are always removed when the notifications are cleared
[*] Corrected cases where soldiers could attack an enemy but wouldn't
[*] Resolved some cases where save games were not restored correctly
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