Version 1.6.0 - The Egyptians

Gameplay: [list] [*] Added the Egyptians Nation [list][*] Egyptians primarily use Adobe Bricks for constructing buildings, and higher level buildings can be created with Sandstone from the new Sand terrain type [*] The Egyptian Plebs are fed with Bataw bread and Zythum beer. Both require growing Wheat, which must be milled into Grain [*] Egyptian Chariots are the perfect units for quickly scouting areas and causing damage where the enemy may not be expecting an attack[/list] [*] Units can be attached to Vehicles [*] Increased Citadel health [*] Towers have a basic attack when there are no Sentry units [*] Add a 'Message History' window, opened with the button found on the bottom-right, or the 'M' keyboard key [*] The minimap is always centred on the discovered area of the map [*] Added building upgrade descriptions, shown when hovering on the upgrade button for each building [/list] Features: [list] [*] Added the 'Sand' terrain type [list] [*] Greeks and Norsemen travel slower over Sand [*] Egyptians can harvest Sandstone Bricks from Sand terrain [/list] [*] Added 'Support' Buildings [list] [*] Support buildings buff nearby buildings in the town [*] Support buildings do not require a Pleb [*] The Egyptian 'Irrigation' support building improves the growth speed of nearby 'Wheat Farms' [/list] [*] Added farming of Animals [list] [*] The Egyptian 'Stables' building requires a Horse to produce Tamed Horses [*] Tamed Horses can be used to product Chariots [/list] [*] Added Vehicle unit attacking [/list] Performance: [list] [*] Improved Harvester terrain searching performance [/list] Levels: [list] [*] Added the Egyptians Campaign [*] Added the 'Roundabout' level [*] Added the 'Trench' level [*] 'Target Practice' Player 5 is now Egyptians [/list] Bug-fixes: [list] [*] Improved Plebs walking over Roads more smoothly and always receiving the movement boost [*] Resolved building worker requests getting lost if the Pleb cannot initially reach it [*] Resolved a case where units would be blocked from picking up resources at a building [*] Fixed Refiner buildings that do not require a Metal not finding the input resource [*] Renamed Safe mode to Peaceful mode [/list]