Gameplay:
[list]
[*] Added the Egyptians Nation
[list][*] Egyptians primarily use Adobe Bricks for constructing buildings, and higher level buildings can be created with Sandstone from the new Sand terrain type
[*] The Egyptian Plebs are fed with Bataw bread and Zythum beer. Both require growing Wheat, which must be milled into Grain
[*] Egyptian Chariots are the perfect units for quickly scouting areas and causing damage where the enemy may not be expecting an attack[/list]
[*] Units can be attached to Vehicles
[*] Increased Citadel health
[*] Towers have a basic attack when there are no Sentry units
[*] Add a 'Message History' window, opened with the button found on the bottom-right, or the 'M' keyboard key
[*] The minimap is always centred on the discovered area of the map
[*] Added building upgrade descriptions, shown when hovering on the upgrade button for each building
[/list]
Features:
[list]
[*] Added the 'Sand' terrain type
[list]
[*] Greeks and Norsemen travel slower over Sand
[*] Egyptians can harvest Sandstone Bricks from Sand terrain
[/list]
[*] Added 'Support' Buildings
[list]
[*] Support buildings buff nearby buildings in the town
[*] Support buildings do not require a Pleb
[*] The Egyptian 'Irrigation' support building improves the growth speed of nearby 'Wheat Farms'
[/list]
[*] Added farming of Animals
[list]
[*] The Egyptian 'Stables' building requires a Horse to produce Tamed Horses
[*] Tamed Horses can be used to product Chariots
[/list]
[*] Added Vehicle unit attacking
[/list]
Performance:
[list]
[*] Improved Harvester terrain searching performance
[/list]
Levels:
[list]
[*] Added the Egyptians Campaign
[*] Added the 'Roundabout' level
[*] Added the 'Trench' level
[*] 'Target Practice' Player 5 is now Egyptians
[/list]
Bug-fixes:
[list]
[*] Improved Plebs walking over Roads more smoothly and always receiving the movement boost
[*] Resolved building worker requests getting lost if the Pleb cannot initially reach it
[*] Resolved a case where units would be blocked from picking up resources at a building
[*] Fixed Refiner buildings that do not require a Metal not finding the input resource
[*] Renamed Safe mode to Peaceful mode
[/list]