Version 1.7.0 - Bounties & Balance

Features: [list] [*] Added Building Ruins & 'Bounties' [list] [*] Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs! [*] Soldiers holding a bounty will show a Treasure Chest above them [*] If a Soldier is killed when holding a Bounty, the Bounty is lost [*] Added Help page for Ruins & Bounties [*] Added Tutorial step for Ruins & Bounties [*] Bounties which are returned to the Town will provide a random bonus which will help your town grow faster [/list] [*] All Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed [list] [*] Plebs that do not have a House at the start of the level are assigned to the first House built [*] Reduced the amount that Plebs gain hunger each night [/list] [*] Added Level and Campaign difficulty levels [list] [*] There are three difficulty levels to choose from when playing a level or campaign [*] Individual Campaign maps can be selected so they can be replayed at a different difficulty [*] If Victorious in a level or campaign, the difficulty it was completed at will be shown next to the level name [*] In Peaceful mode, Terrain regrowth duration does not increase each time they are harvested [/list] [*] Damage from Towers can slow units for a short time [*] Towers with Garrisoned units show a Shield icon above them [*] Added Greek Xiphos sword model [/list] Gameplay: [list] [*] Many improvements to animations during battles to make them more active [*] Generally improved animation alignment [*] Improved projectiles during battles [*] General balancing changes to each nation's soldiers [*] Changed the damage calculations to reduce 1-damage attacks and remove the frequency of very-long-lasting fights [*] Each nation now has unique 'hurt' sounds [*] Add Priority selection for Producer input resources [*] Display the area Support buildings will support when placed [*] Display the area for Producer buildings that are boosted by Water [*] Worker Pleb allocation can now be cancelled [*] Slightly reduced the land radius of all Citadel buildings [*] Units in a formation will spread apart when they stop moving [*] Greek House lvl 3 requires Stone Bricks [*] Egyptian House lvl 3 requires Talatat [*] Replaced Norsemen Hammer & Chisel with Handsaws [/list] Performance: [list] [*] On player defeat, only Towers create explosions [*] Removed the delay when selecting levels and campaigns [*] Add vehicle models to death timeout [/list] UI: [list] [*] Add a 'Return to Main Menu' button to the Victory/Defeat screen [*] The default livery can be selected in the Settings [*] Added UI for Producer buildings [*] Added UI for Support buildings [*] Display in the UI when Harvesters and Farmers are waiting for input resource or on cooldown [*] Added notification for Plebs who have been hungry for multiple days [/list] Levels: [list] [*] Updated the location of Building Ruins for all levels [*] Balance changes for a number of levels [/list] Bug-fixes: [list] [*] Ensure Soldiers will attack back if they are attacked, and not otherwise attacking another unit [*] Attached arrows were often in the wrong place [*] Fixed occasional crash on Victory [*] Fixed a crash moving building ghosts while the game is paused [*] Ensure completing a level is shown immediately on the level selection page [*] Fixed changing a Mine's focus losing current prospect progress [*] Fixed AI players creating invalid unit formations [*] Fixed Producers only requesting one resource at a time [*] Projectiles incorrectly oriented when the target is at a different elevation [*] Added missing Spartan throw animation [*] Placing Producer building did not clear the range circle [*] In-progress building fires jumps around [*] Stopped chariots from being movable while being built [/list]