Features:
[list]
[*] Added Building Ruins & 'Bounties'
[list]
[*] Soldiers can search Ruins to discover bounties which, when returned to the Town, will provide resources, information, or other goodies which will help your Plebs!
[*] Soldiers holding a bounty will show a Treasure Chest above them
[*] If a Soldier is killed when holding a Bounty, the Bounty is lost
[*] Added Help page for Ruins & Bounties
[*] Added Tutorial step for Ruins & Bounties
[*] Bounties which are returned to the Town will provide a random bonus which will help your town grow faster
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[*] All Plebs (even those working in buildings) now require food each night to satisfy their hunger and keep working at full speed
[list]
[*] Plebs that do not have a House at the start of the level are assigned to the first House built
[*] Reduced the amount that Plebs gain hunger each night
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[*] Added Level and Campaign difficulty levels
[list]
[*] There are three difficulty levels to choose from when playing a level or campaign
[*] Individual Campaign maps can be selected so they can be replayed at a different difficulty
[*] If Victorious in a level or campaign, the difficulty it was completed at will be shown next to the level name
[*] In Peaceful mode, Terrain regrowth duration does not increase each time they are harvested
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[*] Damage from Towers can slow units for a short time
[*] Towers with Garrisoned units show a Shield icon above them
[*] Added Greek Xiphos sword model
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Gameplay:
[list]
[*] Many improvements to animations during battles to make them more active
[*] Generally improved animation alignment
[*] Improved projectiles during battles
[*] General balancing changes to each nation's soldiers
[*] Changed the damage calculations to reduce 1-damage attacks and remove the frequency of very-long-lasting fights
[*] Each nation now has unique 'hurt' sounds
[*] Add Priority selection for Producer input resources
[*] Display the area Support buildings will support when placed
[*] Display the area for Producer buildings that are boosted by Water
[*] Worker Pleb allocation can now be cancelled
[*] Slightly reduced the land radius of all Citadel buildings
[*] Units in a formation will spread apart when they stop moving
[*] Greek House lvl 3 requires Stone Bricks
[*] Egyptian House lvl 3 requires Talatat
[*] Replaced Norsemen Hammer & Chisel with Handsaws
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Performance:
[list]
[*] On player defeat, only Towers create explosions
[*] Removed the delay when selecting levels and campaigns
[*] Add vehicle models to death timeout
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UI:
[list]
[*] Add a 'Return to Main Menu' button to the Victory/Defeat screen
[*] The default livery can be selected in the Settings
[*] Added UI for Producer buildings
[*] Added UI for Support buildings
[*] Display in the UI when Harvesters and Farmers are waiting for input resource or on cooldown
[*] Added notification for Plebs who have been hungry for multiple days
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Levels:
[list]
[*] Updated the location of Building Ruins for all levels
[*] Balance changes for a number of levels
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Bug-fixes:
[list]
[*] Ensure Soldiers will attack back if they are attacked, and not otherwise attacking another unit
[*] Attached arrows were often in the wrong place
[*] Fixed occasional crash on Victory
[*] Fixed a crash moving building ghosts while the game is paused
[*] Ensure completing a level is shown immediately on the level selection page
[*] Fixed changing a Mine's focus losing current prospect progress
[*] Fixed AI players creating invalid unit formations
[*] Fixed Producers only requesting one resource at a time
[*] Projectiles incorrectly oriented when the target is at a different elevation
[*] Added missing Spartan throw animation
[*] Placing Producer building did not clear the range circle
[*] In-progress building fires jumps around
[*] Stopped chariots from being movable while being built
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