Version 1.8.0 - Campaign Overworld

Features: [list] [*] Added the 'Campaign overworld map' [list] [*] Campaign levels are selected by clicking on the map and moving your character to a Banner, which displays the level details [*] Completing a level will unlock the next level for that campaign, and with enough completed levels, other campaigns are also unlocked [*] The campaign can be played-through at any difficulty, but completing a level will only unlock the next level for the completed difficulty and lower difficulties. E.g. Completing a level at the 'Pleb' difficulty will unlock the next level for both 'Pleb' difficulty and 'Casual' difficulty, but will remain locked for the 'Commander' difficulty [/list] [*] Updated the title music [*] Updated the in-game music [/list] Gameplay: [list] [*] Roads can now be placed at any angle, making it easier to create more complex road networks [*] Roads are slightly smaller [*] The resources needed to create a Road for all Nations are now easier to gather [list] [*] Increased the number of Sandstone Bricks harvested by the Egyptian Mason from 1 to 4 [*] Increased the number of Stone Bricks crafted by the Greek Brickmaker from 3 to 5 [*] Increased the number of Timber crafted by the Norsemen Carpenters from 3 to 5 [/list] [*] Removed Hammer And Chisel from Egyptians, fully replaced with Adze [*] Changed Norsemen Longship resources to require Nails instead of Ingots [*] Changed some building resource requirements for all Nations [/list] Performance: [list] [*] Improved the compression for all audio [/list] UI: [list] [*] All Resources in all Buildings now display a description when hovering [*] Updated the descriptions of many Resources, Buildings, and Vehicles [*] Selecting a save-file displays if the level is part of a Campaign [/list] Bug-fixes: [list] [*] Fixed fire being incorrectly shown behind the fog-of-war [*] Fixed cases where UI icons were not changing correctly [*] Corrected a few cases where objects were being rotated incorrectly [/list]