Features:
[list]
[*] Added the 'Campaign overworld map'
[list]
[*] Campaign levels are selected by clicking on the map and moving your character to a Banner, which displays the level details
[*] Completing a level will unlock the next level for that campaign, and with enough completed levels, other campaigns are also unlocked
[*] The campaign can be played-through at any difficulty, but completing a level will only unlock the next level for the completed difficulty and lower difficulties. E.g. Completing a level at the 'Pleb' difficulty will unlock the next level for both 'Pleb' difficulty and 'Casual' difficulty, but will remain locked for the 'Commander' difficulty
[/list]
[*] Updated the title music
[*] Updated the in-game music
[/list]
Gameplay:
[list]
[*] Roads can now be placed at any angle, making it easier to create more complex road networks
[*] Roads are slightly smaller
[*] The resources needed to create a Road for all Nations are now easier to gather
[list]
[*] Increased the number of Sandstone Bricks harvested by the Egyptian Mason from 1 to 4
[*] Increased the number of Stone Bricks crafted by the Greek Brickmaker from 3 to 5
[*] Increased the number of Timber crafted by the Norsemen Carpenters from 3 to 5
[/list]
[*] Removed Hammer And Chisel from Egyptians, fully replaced with Adze
[*] Changed Norsemen Longship resources to require Nails instead of Ingots
[*] Changed some building resource requirements for all Nations
[/list]
Performance:
[list]
[*] Improved the compression for all audio
[/list]
UI:
[list]
[*] All Resources in all Buildings now display a description when hovering
[*] Updated the descriptions of many Resources, Buildings, and Vehicles
[*] Selecting a save-file displays if the level is part of a Campaign
[/list]
Bug-fixes:
[list]
[*] Fixed fire being incorrectly shown behind the fog-of-war
[*] Fixed cases where UI icons were not changing correctly
[*] Corrected a few cases where objects were being rotated incorrectly
[/list]