Version 1.1.0 - EA Balance Patch 1

Metroplex Zero: Sci-Fi Card Battler

Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.

Patch Notes - v1.1.0 [h2]Balance Changes:[/h2] [list] [*] Buff: Alexei - Improve Alexei's Role Explanation [*] Buff: Alexei - Starting HP increased by 4 [*] Buff: Alexei - Starting MetroCreds increased from 100 to 124 [*] Buff: Alexei/Lyssa - Stealth - Shadow Suit rarity decreased from Epic -> Rare [*] Buff: Alexei/Lyssa - Shadow Focus Implant. Changed from +5 Attack for next turn to +3 Attack for the whole battle. Moved to Epic [*] Buff: Dominik/Yvette - Electrostatic Burst costs decreased from 8 -> 6 [*] Buff: Dominik/Yvette - Overcharge energy gain increased from 9 -> 12 [*] Buff: Dominik/Yvette - Entrapping Bubble - Reworded to clarify the key effect, Stun for only 2 cost [*] Buff: Dominik/Miyara - Lethal Intention cost decreased 4 -> 2, chain card changed from Thrust -> Strong Thrust, base damage 1.5 -> 1.4 [*] Buff: FL13 - Black Oil cost decreased from 2 -> 0 [*] Buff: FL13 - Devasting Inferno damage scaling increased by 40% [*] Buff: FL13 - Smoky Display cost reduced from 3 -> 2 and damage boosted by 20% [*] Buff: FL13 - Where's There's Smoke costs reduced from 5 -> 4 damaged increased by 40% [*] Buff: FL13/Veda - Mesmerizing Display cost decreased from 4 -> 2 [*] Nerf: Lyssa - Honed Weapon attack gain decreased from 2 -> 1 [*] Buff: Lyssa - Starting HP increased from 96 -> 100 [*] Buff: Lyssa - Meticulous Setup increased Attack Gain from 3 -> 6 [*] Buff: Miyara - Sunder Defenses cost decreased from 5 -> 3 [*] Buff: Nevyn - EMP Grenance is 300% as powerful [*] Buff: Veda - Powerlessness Cost decreased from 8 -> 4. Damage down from 1.5x -> 1.4x [*] Buff: Victoria - Accumulation Field initial energy amount 2 -> 3 [*] Buff: All - Power Amplifier - Moved from Rare to Uncommon. Power gain increased from 2 -> 4 [*] Buff: All - Precharged Shield - Removed the -1 Starting Resource [*] Rebalance: Removed Advanced Stim System from the game. It was far too weak [*] Rebalance: Corporate Samurai attack boosted slightly [*] Rebalance: Assassin nerfed a little bit [*] Rebalance: Missile Launcher's power scaling and HP nerfed [*] Rebalance: Simplified Cranial Machine Learning for clarity [*] Rebalance: Sonic Boomer - Can potentially hit a little harder [*] Rebalance: Security Officer - Increased her damage when she's no longer defending [/list] [h2]UI Improvements:[/h2] [list] [*] Fix: UI Primary Stat outline added and text larger [/list] [h2]Bug Fixes:[/h2] [list] [*] Bug Fix: Fixed a stat-scaling bug impacting 8 cards, mostly Scheme and Stealth [*] Buff: Alexei - Resourceful Setup scaling now working. Bug fixed. [*] Buff: Alexei/Yvette - Bold Ploy scaling now working. Bug fixed. [*] Buff: Alexei/Yvette - Collaborate scaling now working. Bug fixed. [*] Buff: Alexei/Yvette - Quick Thinking scaling now working. Bug fixed. [*] Buff: Alexei/Yvette - Strategy Meeting scaling now working. Bug fixed. [*] Buff: Alexei/Lyssa - Bide My Time scaling now working. Bug fixed. [*] Buff: Alexei/Lyssa - Killer Intent scaling now working. Bug fixed. [*] Buff: Victoria - Boost Shields scaling now working. Bug fixed. [*] Bug Fix: Level Up Metric localized key non-homogeneity [*] Bug Fix: ThermoTech Field now correctly removes Enemy Stealth [*] Bug Fix: Tutorial 3 causing errors [*] Localization: Fixed 2 Chinese Card Descriptions [/list] [h2]Project:[/h2] [list] [*] Project: Upversion to v1.1.0 [/list] [h2]Miscellaneous:[/h2] [list] [*] Content Export V1 [*] KPI Metric Upgrades [/list]