Version 1.0.1 Bug Fixes & Brazilian Release!

Metroplex Zero: Sci-Fi Card Battler

Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.

[h2]Feature[/h2] [list] [*] Offical Brazilian Release (it is now fully tested and ready to go!) [/list] [h2]Balance[/h2] [list] [*] Rebalance: Lifesteal now works on shields [*] Rebalance: death touch is now unpreventable [/list] [h2]UI Improvements[/h2] [list] [*] UI: added labels into progression [*] UI: bigger speech bubbles [*] UI: now shows locked difficulties [*] UI: Changed condition not met highlight to be way more noticable red [/list] [h2]Bug Fixes[/h2] [list] [*] Bug Fix: Prevent Null Ref in Achievement Watcher on first launch [*] Bug Fix: no missing chinese characters [*] Bug Fix: Bad Omen Card [*] Bug Fix: Capacitor Burst Card [*] Bug Fix: Card Type Data Serialization [*] Bug Fix: Chinese having gray boxes [*] Bug Fix: saving and loading in drafts [*] Bug Fix: Drawing when no cards are left in deck [*] Bug Fix: Aegis not stopping photon area scan [*] Bug Fix: some attacks don't lose stealth [*] Bug Fix: Rigged Prox Mine playing multiple times [*] Bug Fix: some true damage attacks dodged dodge [*] Bug Fix: Core Controller null ref [*] Bug Fix: Fixes rare Battle Reward State null ref in tutorial [*] Bug Fix: Fusion pieces explosions are correct now [*] Bug Fix: getting stuck at end of turn because of too many reactions [*] Bug Fix: Hero Level Ups cant be save scummed anymore [*] Bug Fix: IStats serialization [*] Bug Fix: Losing unlocks, not progressing fast enough [*] Bug Fix: Marked for death [*] Bug Fix: Missing resources in library [*] Bug Fix: Energy Circulator Card [*] Bug Fix: Inspiring Surge Card [*] Bug Fix: Setup Cards [*] Bug Fix: Null Ref on Skip Tutorial Battle Button [*] Bug Fix: null refs from interfaces [*] Bug Fix: First Shot Card [*] Bug Fix: a bunch of reactions [*] Bug Fix: party equipment loading [*] Bug Fix: Party Map Token Null Ref no longer possible [*] Bug Fix: Prevent Addition Null Ref issue [*] Bug Fix: prox mine no longer exits stealth [*] Bug Fix: Resource Types going null [*] Bug Fix: missing characters [*] Bug Fix: no conclusion for break into metroplex zero [*] Bug Fix: Resources only serializing in certain contexts [*] Bug Fix: Roomsweeper Grenade Card [*] Bug Fix: Steamworks Error [*] Bug Fix: coroutine on skillshop [*] Bug Fix: tutorial cards [*] Bug Fix: wild null refs [*] Bug Fix: Prepare Ambush Card [*] Bug Fix: Hero Metrics [*] Bug Fix: Credits [/list] [h2]Wording[/h2] [list] [*] Wording: Accumulation Field Card [/list] [h2]Miscellaneous[/h2] [list] [*] Coding: Failed Metric submission now only a logged warning [*] Misc: removed one player draft (because its a terrible unfun format) [/list]