Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.
[h2]Feature[/h2]
[list]
[*] Offical Brazilian Release (it is now fully tested and ready to go!)
[/list]
[h2]Balance[/h2]
[list]
[*] Rebalance: Lifesteal now works on shields
[*] Rebalance: death touch is now unpreventable
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[h2]UI Improvements[/h2]
[list]
[*] UI: added labels into progression
[*] UI: bigger speech bubbles
[*] UI: now shows locked difficulties
[*] UI: Changed condition not met highlight to be way more noticable red
[/list]
[h2]Bug Fixes[/h2]
[list]
[*] Bug Fix: Prevent Null Ref in Achievement Watcher on first launch
[*] Bug Fix: no missing chinese characters
[*] Bug Fix: Bad Omen Card
[*] Bug Fix: Capacitor Burst Card
[*] Bug Fix: Card Type Data Serialization
[*] Bug Fix: Chinese having gray boxes
[*] Bug Fix: saving and loading in drafts
[*] Bug Fix: Drawing when no cards are left in deck
[*] Bug Fix: Aegis not stopping photon area scan
[*] Bug Fix: some attacks don't lose stealth
[*] Bug Fix: Rigged Prox Mine playing multiple times
[*] Bug Fix: some true damage attacks dodged dodge
[*] Bug Fix: Core Controller null ref
[*] Bug Fix: Fixes rare Battle Reward State null ref in tutorial
[*] Bug Fix: Fusion pieces explosions are correct now
[*] Bug Fix: getting stuck at end of turn because of too many reactions
[*] Bug Fix: Hero Level Ups cant be save scummed anymore
[*] Bug Fix: IStats serialization
[*] Bug Fix: Losing unlocks, not progressing fast enough
[*] Bug Fix: Marked for death
[*] Bug Fix: Missing resources in library
[*] Bug Fix: Energy Circulator Card
[*] Bug Fix: Inspiring Surge Card
[*] Bug Fix: Setup Cards
[*] Bug Fix: Null Ref on Skip Tutorial Battle Button
[*] Bug Fix: null refs from interfaces
[*] Bug Fix: First Shot Card
[*] Bug Fix: a bunch of reactions
[*] Bug Fix: party equipment loading
[*] Bug Fix: Party Map Token Null Ref no longer possible
[*] Bug Fix: Prevent Addition Null Ref issue
[*] Bug Fix: prox mine no longer exits stealth
[*] Bug Fix: Resource Types going null
[*] Bug Fix: missing characters
[*] Bug Fix: no conclusion for break into metroplex zero
[*] Bug Fix: Resources only serializing in certain contexts
[*] Bug Fix: Roomsweeper Grenade Card
[*] Bug Fix: Steamworks Error
[*] Bug Fix: coroutine on skillshop
[*] Bug Fix: tutorial cards
[*] Bug Fix: wild null refs
[*] Bug Fix: Prepare Ambush Card
[*] Bug Fix: Hero Metrics
[*] Bug Fix: Credits
[/list]
[h2]Wording[/h2]
[list]
[*] Wording: Accumulation Field Card
[/list]
[h2]Miscellaneous[/h2]
[list]
[*] Coding: Failed Metric submission now only a logged warning
[*] Misc: removed one player draft (because its a terrible unfun format)
[/list]