Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.
[h1]Patch Notes - v0.0.61[/h1]
[b]New Content:[/b]
[list]
[*] Achievements: Added Steam Achivement Art & Tracking all 58 Achievements
[/list]
[b]Balance Changes:[/b]
[list]
[*] Rebalance: Reduced All Hero Starting Health. Increased Growth. Minor overall nerf
[*] Rebalance: Buff - Increased Adventure MetroCreds Gain
[*] Rebalance: Nerfed Insight Stimulator - Only Draw a Card for Non-Quick Cards played
[/list]
[b]Card Improvements:[/b]
[list]
[*] Card Wording: Replaced Primary Stat language on card with Power for Simplicity
[/list]
[b]
UI Improvements:[/b]
[list]
[*] UI: Battle Logs which cards were glitched
[*] UI: For choosing generic adventures
[*] UI: Hide Beta Objective Tracker from Progress View
[*] UI: Increased MetroCreds everywhere by a factor of 10
[*] UI: Refined Adventure Progress Numbers to be more intuitive (doesn't include auto-segments)
[*] UI: Reverse Polarity Highlights/Unhighlights based on Shield Amount
[*] UI: Show Rule Panel for Vulnerable
[*] UI: Shows Adventure Progress in Numeric Form on Adventure Progress
[*] UI: Verified Highlights for Finisher cards
[/list]
[b]Art Improvements:[/b]
[list]
[*] Art: Medigeneix Facility Battlefield Relight
[/list]
[b]
Bug Fixes:[/b]
[list]
[*] Bug Fix: Breaking News cutscenes now wait for Level Ups to finish first
[*] Bug Fix: Deep Analysis now correctly enters Stealth
[*] Bug Fix: Draft Hover card could get stuck across scenes
[*] Bug Fix: If Hero becomes disabled after queuing cards, the cards no longer resolve
[*] Bug Fix: Shopkeeper Line when Skill Shop is inactive now just hides quietly
[/list]