V0.0.61 - Steam Achievements & Economic Boom!

Metroplex Zero: Sci-Fi Card Battler

Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.

[h1]Patch Notes - v0.0.61[/h1] [b]New Content:[/b] [list] [*] Achievements: Added Steam Achivement Art & Tracking all 58 Achievements [/list] [b]Balance Changes:[/b] [list] [*] Rebalance: Reduced All Hero Starting Health. Increased Growth. Minor overall nerf [*] Rebalance: Buff - Increased Adventure MetroCreds Gain [*] Rebalance: Nerfed Insight Stimulator - Only Draw a Card for Non-Quick Cards played [/list] [b]Card Improvements:[/b] [list] [*] Card Wording: Replaced Primary Stat language on card with Power for Simplicity [/list] [b] UI Improvements:[/b] [list] [*] UI: Battle Logs which cards were glitched [*] UI: For choosing generic adventures [*] UI: Hide Beta Objective Tracker from Progress View [*] UI: Increased MetroCreds everywhere by a factor of 10 [*] UI: Refined Adventure Progress Numbers to be more intuitive (doesn't include auto-segments) [*] UI: Reverse Polarity Highlights/Unhighlights based on Shield Amount [*] UI: Show Rule Panel for Vulnerable [*] UI: Shows Adventure Progress in Numeric Form on Adventure Progress [*] UI: Verified Highlights for Finisher cards [/list] [b]Art Improvements:[/b] [list] [*] Art: Medigeneix Facility Battlefield Relight [/list] [b] Bug Fixes:[/b] [list] [*] Bug Fix: Breaking News cutscenes now wait for Level Ups to finish first [*] Bug Fix: Deep Analysis now correctly enters Stealth [*] Bug Fix: Draft Hover card could get stuck across scenes [*] Bug Fix: If Hero becomes disabled after queuing cards, the cards no longer resolve [*] Bug Fix: Shopkeeper Line when Skill Shop is inactive now just hides quietly [/list]