Version 0.0.63 - Simplifed Math + Spanish + Portuguese

Metroplex Zero: Sci-Fi Card Battler

Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.

Patch Notes - v0.0.63 [h2]New Content:[/h2] [list] [*] New Card: DefTech-Protection - Shield Field [*] New Card: Rifle - Tune Weapon - Starter [/list] [h2]Balance Changes:[/h2] [list] [*] Rebalance: Buffed Determination to 2 Energy per turn [*] Rebalance: Buffed Reverse Polarity to simplify Math [*] Rebalance: Fuel for the Fire. More X-Scaling. Simplified. Minor buff [*] Rebalance: Hearts Aflame. Buffed and simplified. More X-Scaling [*] Rebalance: Incentive Manager Buffed. Now has 1 Resource Gain per Turn [*] Rebalance: Massive Shield Burst has better X-Scaling. Minor Nerf. Simpler to read [*] Rebalance: Nerfed Transverse Pulse. Now non-X cost. Only gives 1 Stun [*] Rebalance: Reworked Growing Power. Buffed as late game card. Also easier to read [*] Rebalance: Simplified and Recurved Anima Imperium. Better X-Scaling [*] Rebalance: Simplified Flaming Pillar math. Has more X-Scaling. Minor Buff [*] Rebalance: Simplified Super Charge. More X-Scaling [*] Programming: Allows AIs to utilize new negative armor/resistance to their benefit [/list] [h2]Player Aids:[/h2] [list] [*] Tutorial: Added button to play current tutorial info slide again [*] Tutorial: Removed old outdated lines in X-Cost fight [*] Tutorial: X-Cost Battle. Added Cycle Visual Hint and wired up battle comments [/list] [h2]Card Improvements:[/h2] [list] [*] Card Wording: Added Unhighlight for Power Surge if no Energy [*] Card Wording: Devasting Inferno. Improved math clarity/simplicity [*] Card Wording: Mesmerizing Display. Magic -> Power [*] Card Wording: Omnislash. Slight clarity inmprovement [*] Card Wording: Other very minor math clarity tweaks [*] Card Wording: Slightly increased clarity of All-Out [/list] [h2]UI Improvements:[/h2] [list] [*] UI: Added Finisher Rule panel to Augments [*] UI: Distinct Status Bar Icons for Negative Armor and Resistance [*] UI: Enemy Detail Panel show Resource Gain per turn [/list] [h2]Art Improvements:[/h2] [list] [*] Art: Added Level Up Screen Art Background [/list] [h2]Bug Fixes:[/h2] [list] [*] Bug Fix: Can now get the final Steam achievement [*] Bug Fix: Double Music in Anton Hologram cutscene fixed [*] Bug Fix: Fixed Auto-Select Language on Start [*] Bug Fix: Fixed Softlock that's possible if a hero with a Start of Turn card is disabled at their turn start [*] Bug Fix: FMOD Init on Fresh Install [*] Bug Fix: Fortify now isn't blocked by own Aegis [*] Bug Fix: Handles possibility of a Blank Stat adjustment data error gracefully [*] Bug Fix: Steamworks Initialization Race Condition Fixed [*] Bug Fix: Text placement for Tutorial Main Story enlarged node is fixed [/list] [h2]Project:[/h2] [list] [*] Project: Finished Spanish and Brazil Translation QA [*] Project: Updated 2 More Steam Screenshots [*] Localization: Centralized Language Config. Enabled Spanish and Portuguese [/list] [h2]Miscellaneous:[/h2] [list] [*] Coding: Limit to Showing 3 Unlock Notifications at once [/list]