Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.
Patch Notes - v0.0.63
[h2]New Content:[/h2]
[list]
[*] New Card: DefTech-Protection - Shield Field
[*] New Card: Rifle - Tune Weapon - Starter
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[h2]Balance Changes:[/h2]
[list]
[*] Rebalance: Buffed Determination to 2 Energy per turn
[*] Rebalance: Buffed Reverse Polarity to simplify Math
[*] Rebalance: Fuel for the Fire. More X-Scaling. Simplified. Minor buff
[*] Rebalance: Hearts Aflame. Buffed and simplified. More X-Scaling
[*] Rebalance: Incentive Manager Buffed. Now has 1 Resource Gain per Turn
[*] Rebalance: Massive Shield Burst has better X-Scaling. Minor Nerf. Simpler to read
[*] Rebalance: Nerfed Transverse Pulse. Now non-X cost. Only gives 1 Stun
[*] Rebalance: Reworked Growing Power. Buffed as late game card. Also easier to read
[*] Rebalance: Simplified and Recurved Anima Imperium. Better X-Scaling
[*] Rebalance: Simplified Flaming Pillar math. Has more X-Scaling. Minor Buff
[*] Rebalance: Simplified Super Charge. More X-Scaling
[*] Programming: Allows AIs to utilize new negative armor/resistance to their benefit
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[h2]Player Aids:[/h2]
[list]
[*] Tutorial: Added button to play current tutorial info slide again
[*] Tutorial: Removed old outdated lines in X-Cost fight
[*] Tutorial: X-Cost Battle. Added Cycle Visual Hint and wired up battle comments
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[h2]Card Improvements:[/h2]
[list]
[*] Card Wording: Added Unhighlight for Power Surge if no Energy
[*] Card Wording: Devasting Inferno. Improved math clarity/simplicity
[*] Card Wording: Mesmerizing Display. Magic -> Power
[*] Card Wording: Omnislash. Slight clarity inmprovement
[*] Card Wording: Other very minor math clarity tweaks
[*] Card Wording: Slightly increased clarity of All-Out
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[h2]UI Improvements:[/h2]
[list]
[*] UI: Added Finisher Rule panel to Augments
[*] UI: Distinct Status Bar Icons for Negative Armor and Resistance
[*] UI: Enemy Detail Panel show Resource Gain per turn
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[h2]Art Improvements:[/h2]
[list]
[*] Art: Added Level Up Screen Art Background
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[h2]Bug Fixes:[/h2]
[list]
[*] Bug Fix: Can now get the final Steam achievement
[*] Bug Fix: Double Music in Anton Hologram cutscene fixed
[*] Bug Fix: Fixed Auto-Select Language on Start
[*] Bug Fix: Fixed Softlock that's possible if a hero with a Start of Turn card is disabled at their turn start
[*] Bug Fix: FMOD Init on Fresh Install
[*] Bug Fix: Fortify now isn't blocked by own Aegis
[*] Bug Fix: Handles possibility of a Blank Stat adjustment data error gracefully
[*] Bug Fix: Steamworks Initialization Race Condition Fixed
[*] Bug Fix: Text placement for Tutorial Main Story enlarged node is fixed
[/list]
[h2]Project:[/h2]
[list]
[*] Project: Finished Spanish and Brazil Translation QA
[*] Project: Updated 2 More Steam Screenshots
[*] Localization: Centralized Language Config. Enabled Spanish and Portuguese
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[h2]Miscellaneous:[/h2]
[list]
[*] Coding: Limit to Showing 3 Unlock Notifications at once
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