Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.
## Patch Notes v1.0.0
[h2]Balance Changes:[/h2]
[list]
[*] Rebalance: Nerfed Determination slightly. Now it's only single-use
[*] Rebalance: Nerfed Static Discharge Augment. Now costs 4 per Stun, up from 3
[*] Rebalance: the encounter builder parameters
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[h2]Player Aids:[/h2]
[list]
[*] New Feature: added a specific tutorial battle button in the main menu
[*] New Feature: added skip tutorial fights and skip full tutorial
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[h2]UI Improvements:[/h2]
[list]
[*] Flow: All resource adjustments are instantaneous and player cards resolve faster
[*] UI: Added Hasty Icon to status bar for Hasty Enemies
[*] UI: improved all the new skip tutorial and lessons feature
[*] UI: Increased all UI Hitboxes for Enemies and Heroes
[*] UI: Increased clarity and legibility of Single-Use Card art
[*] UI: Integrated new Progression UI V3
[*] UI: New Progression V3 UI
[*] UI: UI Text stands out a little better on Tutorial Map Screen
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[h2]Art Improvements:[/h2]
[list]
[*] Art: New Art for Storyless Adventure Tiles
[*] Art: Reworked Title Screen to be flashier!
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[h2]Bug Fixes:[/h2]
[list]
[*] Bug Fix: all dynamic string formats are now protected
[*] Bug Fix: Can replay Deckbuilder Tutorial from the Database Scene
[*] Bug Fix: Difficulty wasn't loaded from a save file correctly
[*] Bug Fix: Enemy Details panel. Text Overlap fixed
[*] Bug Fix: Equipment presenter won't break from publishing messages on disable
[*] Bug Fix: fixed tons of translations and localization bugs
[*] Bug Fix: no theming on the news ticker items so that way they work with the blue
[*] Bug Fix: fixed scanline shader on build copy
[*] Bug Fix: Heroes can no longer show above Max Level on Map Screen
[*] Bug Fix: Hover Character null ref
[*] Bug Fix: made all of the map deterministic again
[*] Bug Fix: Message Groups have multiple queues
[*] Bug Fix: Transfer Life Force now does the correct amount
[*] Bug Fix: draining resources stops Seeker Drone from acting
[*] Bug Fix: NNZ Newscast no longer interupts shopkeeper
[*] Bug Fix: Prevented Game Crash if Blessing doesn't resolve in normal manner
[*] Bug Fix: race condition with mp zero global params and localization
[*] Bug Fix: record adventure completions when they shouldn't and extra runs finished
[*] Bug Fix: Right-Clicking on a Draft Level Up Option with no custom details no longer causes an Error
[*] Bug Fix: rule tooltips not hiding when their subview is disabled
[*] Bug Fix: Tutorial counting for difficulty progress
[*] Bug Fix: unlock order for adventures
[*] Bug Fix: using an interface as a serializable like a dummy
[*] Bug Fix: Message Group Bug that leads to multiple on finished
[*] Bug Fix: Max Counters not being used correctly
[*] Bug Fix: Fixed Stats Modifying Power Directly
[*] Bug Fix: Fixed Nevyn Not Having Access To Starters after level up
[*] Bug Fix: Fixed Reload not going to max ammo
[*] Bug Fix: Fixed boss clones from giving away too easily
[*] Bug Fix: Fixed Tumble not counting as a shot
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[h2]Project:[/h2]
[list]
[*] Project: Adding Tools for Printing Extra Cards and Augments
[*] Project: Created 1.0.0 Launch Banner Art
[*] Project: Patch Notes v1
[*] Project: Updated Site Press Kit
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[h2]Miscellaneous:[/h2]
[list]
[*] Coding: Created Progression Algorithm V3
[*] Coding: Tracks Final Boss Completions
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