Version 1.0.0 RELEASE

Metroplex Zero: Sci-Fi Card Battler

Neo-cyberpunk roguelike card battler. Strategically construct your decks, gain powerful cybernetic upgrades, and vanquish sinister MegaCorps in challenging card combat. Dive into a replayable single-player experience that blends RPG progression, deck-building strategy, and a futuristic sci-fi world.

## Patch Notes v1.0.0 [h2]Balance Changes:[/h2] [list] [*] Rebalance: Nerfed Determination slightly. Now it's only single-use [*] Rebalance: Nerfed Static Discharge Augment. Now costs 4 per Stun, up from 3 [*] Rebalance: the encounter builder parameters [/list] [h2]Player Aids:[/h2] [list] [*] New Feature: added a specific tutorial battle button in the main menu [*] New Feature: added skip tutorial fights and skip full tutorial [/list] [h2]UI Improvements:[/h2] [list] [*] Flow: All resource adjustments are instantaneous and player cards resolve faster [*] UI: Added Hasty Icon to status bar for Hasty Enemies [*] UI: improved all the new skip tutorial and lessons feature [*] UI: Increased all UI Hitboxes for Enemies and Heroes [*] UI: Increased clarity and legibility of Single-Use Card art [*] UI: Integrated new Progression UI V3 [*] UI: New Progression V3 UI [*] UI: UI Text stands out a little better on Tutorial Map Screen [/list] [h2]Art Improvements:[/h2] [list] [*] Art: New Art for Storyless Adventure Tiles [*] Art: Reworked Title Screen to be flashier! [/list] [h2]Bug Fixes:[/h2] [list] [*] Bug Fix: all dynamic string formats are now protected [*] Bug Fix: Can replay Deckbuilder Tutorial from the Database Scene [*] Bug Fix: Difficulty wasn't loaded from a save file correctly [*] Bug Fix: Enemy Details panel. Text Overlap fixed [*] Bug Fix: Equipment presenter won't break from publishing messages on disable [*] Bug Fix: fixed tons of translations and localization bugs [*] Bug Fix: no theming on the news ticker items so that way they work with the blue [*] Bug Fix: fixed scanline shader on build copy [*] Bug Fix: Heroes can no longer show above Max Level on Map Screen [*] Bug Fix: Hover Character null ref [*] Bug Fix: made all of the map deterministic again [*] Bug Fix: Message Groups have multiple queues [*] Bug Fix: Transfer Life Force now does the correct amount [*] Bug Fix: draining resources stops Seeker Drone from acting [*] Bug Fix: NNZ Newscast no longer interupts shopkeeper [*] Bug Fix: Prevented Game Crash if Blessing doesn't resolve in normal manner [*] Bug Fix: race condition with mp zero global params and localization [*] Bug Fix: record adventure completions when they shouldn't and extra runs finished [*] Bug Fix: Right-Clicking on a Draft Level Up Option with no custom details no longer causes an Error [*] Bug Fix: rule tooltips not hiding when their subview is disabled [*] Bug Fix: Tutorial counting for difficulty progress [*] Bug Fix: unlock order for adventures [*] Bug Fix: using an interface as a serializable like a dummy [*] Bug Fix: Message Group Bug that leads to multiple on finished [*] Bug Fix: Max Counters not being used correctly [*] Bug Fix: Fixed Stats Modifying Power Directly [*] Bug Fix: Fixed Nevyn Not Having Access To Starters after level up [*] Bug Fix: Fixed Reload not going to max ammo [*] Bug Fix: Fixed boss clones from giving away too easily [*] Bug Fix: Fixed Tumble not counting as a shot [/list] [h2]Project:[/h2] [list] [*] Project: Adding Tools for Printing Extra Cards and Augments [*] Project: Created 1.0.0 Launch Banner Art [*] Project: Patch Notes v1 [*] Project: Updated Site Press Kit [/list] [h2]Miscellaneous:[/h2] [list] [*] Coding: Created Progression Algorithm V3 [*] Coding: Tracks Final Boss Completions [/list]