Version 0.6.9 Release: Future Frontier

Version 0.6.9 has officially left the beta branch and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback and bug reports. If you'd like to join in and talk about the game or provide feedback as well, come and join the community on our discord at https://discord.gg/m9MAfrP ! Out next major release will be Hero Pack 5, and then we'll be moving on to the final act, Act 6, and the 1.0 release. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated. Now, on to the details. [img]{STEAM_CLAN_IMAGE}/38550877/94d843ae770078f70195ce22b9a9faa9d1ac63bd.png[/img] If you haven't been playing or following along with the beta branch, the changelog from the previous stable version, 0.5.20, is below: [h3]New Content and Major Updates from 0.5.20[/h3] [list] [*] Act 5 added with 15 new heroes, new enemies, bosses, relics, and more [*] New heroes can be unlocked in Singularity mode as usual [*] Restructured map generation for Singularity mode to progress more logically and have the harder, later act enemies added in sequential sections instead of all mixed together [*] Damage blocked by shield type effects now shows up in battle as a grey number with a shield icon, improving feedback for damage dealt vs missed/dodged [*] Added an "unbind" option for infinite relics in Chronicle mode. A hero's intrinsic relics and non-infinite relics cannot be unbound. [*] Added Act 4/5 victory stats and expanded favorite heroes to top 5 in the Hall of Records [*] Reworked Viking somewhat to have better synergy from his Berserker and Raider passives [*] Changed Shaolin Robe relic effect to directly reduce damage taken based on discipline [*] Zeke's Boots relic bonus increased from 25% to 35% [*] Increased Gamma Shard relic bonus from 15% to 20% [*] Reduced cost of Gravity Time Break skill [*] Return Fire skill updated to work off of any source of Protect from the same character [*] Protect can no longer target somebody already protected [*] Buffed a few Distortion effects that were less desirable, and added a new one (Lion Heart) [*] Added a turn counter to highest-length stack's duration on effect icon mouseover tooltip [*] Hit chance changed to range from 1%-99% instead of 0-100, crit chance base floor 5%. This allows pct chance modifiers to have an effect even at very low base values. [*] Mathias' class name changed to Steam Engineer [*] Reworked a couple of Bard's skills [*] Moved Inscriber and Frozen form Claire's drones to drone slot, so they don't block other summon skills and can exist at the same time [*] Adjusted some of Dark Knight's skill modifier values [*] Changed Steam Engineer's Steam Mech skill to give 50% increased attributes at lv 3, instead of reduced stun/sleep damage taken [*] Drone Parts relic will no longer summon lower tier drones, based on completed acts/singularity tiers [*] Increased Consecrate/Desecrate skill MP cost a little [*] Reworked Big Blob boss's split mechanic to always happen in-between turns, to make it more consistent, and address some bugs [*] Buffed Flame Fist enemy's Flame Rush fire damage over time effect [*] Changed Chill Fist enemy's passive from Flash Freeze to an armor skill, and buffed its Snow Plow attack [*] Self-targeted AoE skills used by a summon will now use their summoner's party position as the center when hitting allies. This also fixes a couple crashes with Cop's summon ability [*] Taunt cannot be used by summons [*] Pursuer, Angel, and Fallen reclassified to Anomaly type [*] Enemy HP increased a little in general for the highest level enemies, with an extra HP modifier for hard/insane difficulties on acts 3 and up [*] Decreased/removed player "pity" bonuses to hit chance and dodge chance for hard/insane difficulties [*] Fixed a possible rare crash in certain situations when leaving a battle [*] Fixed Duality of Being passive giving 35% bonus instead of listed 25% for lv 2/3 [*] Fixed Marine's Covering Fire ability not correctly reporting hit chance as 100 in battle [*] Fixed Throw Spear skill's Lv 2 effect adding 50% bonus to all critical damage instead of just Throw Spear [*] Fixed Meditate skill applying its lv 3 effect at lv 1 [*] Fixed Daywalker passive not correctly nullifying stun and sleep damage at lv 2 [*] Fixed Drex's Reassemble not skipping a turn at lv 1 as listed [*] Fixed Eldar's Scroll relic applying its effect to Spell skills instead of Debuff skills as listed [*] Fixed Mind Master's Mind Mirror skill being able to activate even if the Mind Master could not act [*] Fixed Combust passive's animation not respecting photosensitive setting in a screen flash effect [*] Fixed a few no-dodging type skills that visually reported miss chance instead of dodge chance in battle [*] Fixed bug where boss onDeath effect could trigger multiple times when killing still living minions, causing various minor issues [*] Fixed resist stacks being used before resist related passives were processed [*] Fixed a few text issues on some quest descriptions [*] Fixed effect icon hover text not always being parsed correctly for character names, etc [*] Fixed visual bug where some overlapping tiles would be offset 1px too low [*] Fixed misalignment of Wisdom attribute text in status menu [*] Fixed a few effects that could cause a crash if used in a 3-tier nested battle encounter [*] Fixed a few relic descriptions for clarity or consistency [*] Fixed some relic filter tags that were missing or incorrect [*] Fixed spear sprite for throw spear type skills not being flipped when used by enemies [*] Fixed Battle Hardened distortion incorrectly applying to MP Healing [*] Fixed Marine's Covering Fire skill attempting to activate even when at zero ammo [*] Fixed Blacksmith's Flamecoat on-hit damage triggering counter attacks [*] Fixed Paladin's Divine Shield effect not being removed when applied by a character who bled out before their next turn [*] Fixed Divine Shield incorrect "block all" icon description[*] Fixed Plague Fist enemy's Plague Punch skill being able to punch downed targets [*] Fixed Gunslinger's Combat Roll charge cost not resetting between battles [*] Fixed some counter attack skills not correctly applying added damage modifiers [/list]