This beta branch patch addresses some additional bug reports and balance feedback, and adds a couple of new requested features.
[h2]Changelog for version 0.6.2b[/h2]
[list]
[*] Damage blocked by shield type effects now shows up in battle as a grey number with a shield icon, improving feedback for damage dealt vs missed/dodged
[*] Added an "unbind" option for infinite relics in Chronicle mode. A hero's intrinsic relics and non-infinite relics cannot be unbound.
[*] Gamber's Roll Dice skill now uses Technique for all damage calculations, including Meteor Strike, Void Blast, and Break Bones effects
[*] Buffed Gambler's Card Throw attack and replaced his Stun Grenade skill with a new "Set Dice" skill
[*] Buffed Flame Fist enemy's Flame Rush fire damage over time effect
[*] Shake Off skill healing reduced by 50% for King Terror boss
[*] Fixed certain healing skills not working properly with Guru's Pacifist lv 3 ability. Only healing over time type effects should now be excluded
[*] Fixed some bugs with Big Blob's split ability not always releasing its imprisoned target properly
[*] Fixed Covering Fire and Fire Team skills attempting to activate and showing up in battle log even when at zero ammo
[*] Fixed crash when a summoned hero uses Whiskey or Rum skill
[*] Fixed Blacksmith's Flamecoat on-hit damage triggering counter attacks
[*] Fixed Combat Bot's K1-LL Beam skill being able to miss
[/list]