Time Break Chronicles is a fusion of classic JRPGs and modern Roguelites, with a cast of 100 playable classes to find and unlock. Build your team, customize their abilities, and venture into a procedurally generated adventure through space-time and beyond!
This patch fixes some recently reported bugs and odd interactions, addresses some balance items, and adds a couple of new features.
[h2]Changelog for version 0.5.14[/h2]
[list]
[*] Added a game difficulty option for Chronicle mode that can be changed from the ESC menu (except in battle). This scales enemy attributes up/down, and adds more stamina loss at higher difficulties
[*] Reworked Lawbringer skills
[*] Reduced Occultist Form's Dark Guest skill damage
[*] Reworked Devil's Devil's Mark skill to focus more on DoT than instant damage
[*] Effects added by Town upgrades are no longer considered Debuffs or Buffs as it relates to skill or resist interactions, but now have their own category of "Town Effect".
[*] Added some new icons to better distinguish Party Buffs/Debuffs (auras) and Town Effects
[*] Effect icons with multiple descriptions or types will now better show all related skills and their type (buff/debuff/town/party) when mouse hovering over them
[*] Added Fire and Poison tags to Raider's Boomkit skill
[*] Improved description of shared skill unlocks for Claire when rescuing a character that grants a skill to multiple forms
[*] Divine Shield skill is no longer copyable/stealable
[*] Fixed character AI not using certain subskills
[*] Fixed interaction when Golem resists Big Blob boss's Big Slam skill
[*] Fixed possible crash when using Caveman's Tar Pit skill vs Golem
[*] Fixed Gunslinger's War and Peace damage value descriptions showing incorrect values
[*] Fixed Magma Spray enemy skill not having a Ranged attack type
[*] Fixed icon for dodge effect on Rum skill
[*] Fixed Strategize skill still having old effect icons from before its rework
[*] Hypnotic Presence skill no longer applies if the user is asleep (fixes possible infinite sleep loop)
[*] Fixed in-battle description of Amputate skill being too long
[*] Fixed Caleb's Malice relic damage being able to cause an infinite loop crash
[*] Fixed Angel's Ascension skill being copyable
[*] Fixed Rune Scribe's Infused Robe skill having Ice tag instead of Energy
[*] Fixed Jaguar's Macahuitl skill not having a Passive tag
[*] Fixed bug with Spellblade's Spell Refraction removing relic skills from skill list in certain instances
[*] Fixed Flash Freeze skill preventing death if the skill owner was asleep
[*] Fixed Bear Trap skill's sprite not always being removed properly when the effect ends
[*] Fixed hit chance for a few skills not showing 100% when they should
[*] Fixed missing preview image for locked Act 4 in act selection menu
[*] Fixed discrepancy between in and out of battle Quest completion status description for Gadgeteer
[*] Fixed a possible rare interaction where Hell Pit boss could get stuck in a soft-lock state
[/list]