Version 0.5.18 Release: Hero Pack #4

Time Break Chronicles

Time Break Chronicles is a fusion of classic JRPGs and modern Roguelites, with a cast of 100 playable classes to find and unlock. Build your team, customize their abilities, and venture into a procedurally generated adventure through space-time and beyond!

Version 0.5.18 (Hero Pack #4) has officially left the beta branch, and is now in the stable branch! There weren't a ton of issues to fix, but we'd like to thank everyone who downloaded the beta and provided feedback. You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated. The next major update we are are working toward is Act 5. We also have a bit of an update to the relic system in the works to address some concerns brought up in feedback. More on that in a future update. [img]{STEAM_CLAN_IMAGE}/38550877/b51ccaf954c3ce13d5122961f4960a677e6d464c.png[/img] The following changelog outlines the details of changes from the previous stable version 0.5.15 to this release, 0.5.18. Updates added since the last beta release, 0.5.17b are noted as (new). [h3]Changelog for version 0.5.18[/h3] [list] [*] Three new wanderer heroes available to unlock in both Chronicle and Singularity modes [*] Steam achievements added for hero pack 4 heroes (new) [*] Added sorting option on chronicle mode party selection menu (new) [*] Temple Altar of Protection upgrade now also affects demons (new) [*] Blocked damage is now displayed in battle log, and characters will flash a block animation when damage is blocked [*] Chronicle mode special missions now only allow 1 bundle to be brought along from a curated list [*] Removed useless power cores from special mission possible drops list [*] Barkskin, Stoneskin, Temper and Kappa skills updated to only be able to block up to 75% of incoming damage [*] Devil's Hellclaws skill levels reworked [*] Devil's Fireball skill is now also tagged as ranged [*] Changed Golem's Nestled in Magic quest to be a cumulative counter insted of single battle [*] Flame Jet skill lv 3 effect reworked [*] Fixed attributes not updating immediately when using an item such as attribute infuser via the party menu [*] Fixed attributes not updating at start of battle until a character uses a skill [*] Fixed Eradicator enemy Charge Laser effect being dispellable [*] Fixed Desecrate skill being dispellable [*] Fixed Clown's Comic Relief lv 3 overriding honk's animation [*] Fixed Medbot's Surge Protector skill showing unrounded block value in tooltip [*] Fixed Yakuza's broken uzi animation [*] Fixed Jaguar sprite not returning to the proper position when thrown by ally Toss during active Pounce [*] Fixed Immortal and Secret Service remaining invisible after respawning if killed by Sin boss' Devour skill [*] Fixed Inner Fire animation not playing when activated as a counter by MagmaPup/Beast enemies [*] Fixed music notes animation not ending when a character with an active song dies [*] Fixed bug where certain quests would not count as completed if related characters were shifted in a certain way during the battle [*] Fixed enemy HP values not disappearing when a hero allowing them to be viewed was downed [*] Fixed a couple of other random crashes [/list]