Version 0.6.11b Release: Hero Pack 5 (Beta Branch)

Build version 0.6.11b, Hero Pack 5, is now available on the Beta Branch. This update contains 3 new wanderer heroes for you to find, some new enemies, new QoL features, and some bugfixes and balance adjustments. Steam achievements for the new heroes are not yet available, but will be added when Hero Pack 5 leaves the beta branch. If you have feedback or bug reports on this release, or would just like to chat with other players, come and join the community on our discord at https://discord.gg/m9MAfrP ! [h3]How do I download the Beta Branch?[/h3] Opting into a Beta branch is easy on Steam. Simply right click Time Break Chronicles in your Library, select Properties, and then click "Betas." From there you can select the Beta branch from the dropdown, and Steam will download the files for you. You do not need to enter a beta access code. [img]{STEAM_CLAN_IMAGE}/38550877/59c0a05551fc5a2dcaa43ad225c18d759fcb6db7.png[/img] [h2]Changelog for version 0.6.11b[/h2] [list] [*] Three new heroes added via wanderer missions after completing act 2, 3, and 4, or in Singularity mode after unlocking them [*] Added "Favorite Parties" feature on party selection for Chronicle mode (selected loadout ids are also saved) [*] Added more sort settings to party select that allows filtering by Tank/DPS/Support archetypes [*] Battle skills menu last selection is now "sticky" per character (can be disabled in game options) [*] Item menu in battle increased to 2 columns, to make it easier to navigate [*] Rebalanced and/or added to some encounters and enemies/AI, especially in act 1, to smooth out some difficulty peaks and valleys [*] Reworked Pirate skills somewhat to add more interaction with booze skills [*] Added a 10% technique penalty to Brimmed Glasses relic [*] Increased Super Soldier's R3GnX healing from 10% to 13% [*] Increased bonus for Hero's Heart relic from 10% to 15% [*] Increased base damage modifier for zero instability by 5%, to make initial damage slightly less anemic [*] Added some extra randomness to enemy speed values, to help reduce enemy turn order "clumping" [*] Taunt now adds a temporary "Wild Swing" skill to allow characters who have no enemy targeting skill available to still punch their taunter [*] Fixed Pirate's in-battle context icons for Adaptable not showing stack count for each properly [*] Fixed dodge chance bonus not stacking properly for Lv 2 Rum skill [*] Fixed Lv 3 Taunt's Stumble override not animating when it triggers [*] Fixed Cana's Howl skill not affecting summons (including Cana). Cana will now not use Howl again until the effect expires [*] Fixed Lumian's Energy Body skill lv 2 not applying damage reduction properly [*] Fixed Lumian's Luminous skill effect not being removed from allies who shift away from being adjacent [*] Fixed attributes from certain start-of-battle effects not applying before the first turn unless a character was added at battle start (such as a summon) [*] Fixed turn order list not showing the correct order sometimes before the first turn [*] Fixed animation timings on Vul's Retreat skill and Gladiator's Disengage skill [*] Fixed a rare edge-case where Shift could be used on a rooted target [/list] There will be another beta build or two to iron out any reported issues relating to the new content and deal with some outstanding bug reports still unresolved, after which this build will go to the main stable branch. We've also still got 3 more heroes in various states of completeness, which will either be added with a Hero Pack 6 release or we might just include them with the upcoming Act 6 release, depending on timing of finishing both projects.