This beta branch patch addresses some bug reports and balance feedback for the recent Act 5 beta release.
[h2]Changelog for version 0.6.1b[/h2]
[list]
[*] Added some prebattle banter interactions for some of the new heroes
[*] Added Act 4/5 victory stats and expanded favorite heroes to top 5 in the Hall of Records
[*] Self-targeted AoE skills used by a summon will now use their summoner's party position as the center when hitting allies. This also fixes a couple crashes with Cop's summon ability
[*] Taunt cannot be used by summons
[*] Pursuer, Angel, and Fallen reclassified to Anomaly type
[*] Reduced Space Marine's Pulse Rifle max damage from 60 to 50 per hit
[*] Shifted some attribute points from Agility to Speed for Juggernaut
[*] Reduced Technique bonuses on Bard's Inspirational and Master of Song skills from 25% to 20%, and turn delay decrease on Master of Song from 35% to 25%
[*] Rebalanced a few Act 5 enemy comps, and generally limited them to only have one WRDN bot
[*] Void Zombie enemy's skills buffed/modified
[*] Changed Chill Fist enemy's passive from Flash Freeze to an armor skill, and buffed its Snow Plow attack
[*] Soul Fist enemy now counter attacks with its primary attack
[*] Reduced R3X Bot enemy's stun damage
[*] Buffed or added various Act 5 boss skills
[*] Increased act 5 enemy level by 1
[*] Enemy HP increased a little in general for the highest level enemies, with an extra HP modifier for hard/insane difficulties on acts 3 and up
[*] Decreased/removed player "pity" bonuses to hit chance and dodge chance for hard/insane difficulties
[*] Fixed Hacker form Claire's Versatile quest not properly tracking stats across battles
[*] Fixed Gambler's Uncanny Luck quest not properly tracking dodge requirement across battles
[*] Fixed Space Marine's Xeno Hunter quest capping out at 6 instead of the required 10
[*] Fixed Plague Fist enemy's Plague Punch skill being able to punch downed targets
[*] Fixed Gunslinger's Combat Roll charge cost not resetting between battles
[*] Fixed some counter attack skills not correctly applying added damage modifiers
[*] Fixed one act 5 elite fight not not correctly being labeled as Extreme Danger
[*] Fixed interface bug when cancelling out of selecting one of Space Marine's drones
[*] Fixed a few typos in Act 5 content
[/list]