Patch version 0.6.1b (Beta Branch)

This beta branch patch addresses some bug reports and balance feedback for the recent Act 5 beta release. [h2]Changelog for version 0.6.1b[/h2] [list] [*] Added some prebattle banter interactions for some of the new heroes [*] Added Act 4/5 victory stats and expanded favorite heroes to top 5 in the Hall of Records [*] Self-targeted AoE skills used by a summon will now use their summoner's party position as the center when hitting allies. This also fixes a couple crashes with Cop's summon ability [*] Taunt cannot be used by summons [*] Pursuer, Angel, and Fallen reclassified to Anomaly type [*] Reduced Space Marine's Pulse Rifle max damage from 60 to 50 per hit [*] Shifted some attribute points from Agility to Speed for Juggernaut [*] Reduced Technique bonuses on Bard's Inspirational and Master of Song skills from 25% to 20%, and turn delay decrease on Master of Song from 35% to 25% [*] Rebalanced a few Act 5 enemy comps, and generally limited them to only have one WRDN bot [*] Void Zombie enemy's skills buffed/modified [*] Changed Chill Fist enemy's passive from Flash Freeze to an armor skill, and buffed its Snow Plow attack [*] Soul Fist enemy now counter attacks with its primary attack [*] Reduced R3X Bot enemy's stun damage [*] Buffed or added various Act 5 boss skills [*] Increased act 5 enemy level by 1 [*] Enemy HP increased a little in general for the highest level enemies, with an extra HP modifier for hard/insane difficulties on acts 3 and up [*] Decreased/removed player "pity" bonuses to hit chance and dodge chance for hard/insane difficulties [*] Fixed Hacker form Claire's Versatile quest not properly tracking stats across battles [*] Fixed Gambler's Uncanny Luck quest not properly tracking dodge requirement across battles [*] Fixed Space Marine's Xeno Hunter quest capping out at 6 instead of the required 10 [*] Fixed Plague Fist enemy's Plague Punch skill being able to punch downed targets [*] Fixed Gunslinger's Combat Roll charge cost not resetting between battles [*] Fixed some counter attack skills not correctly applying added damage modifiers [*] Fixed one act 5 elite fight not not correctly being labeled as Extreme Danger [*] Fixed interface bug when cancelling out of selecting one of Space Marine's drones [*] Fixed a few typos in Act 5 content [/list]