Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.
Death is not the end, but you may wish it was when finding your body consumed and repurposed by the infection. Yet... Your consciousness remains. Try your best to influence the infection, either making it stronger or weakening it and perhaps even destroying it from the inside out. But this realm is governed by the infection itself and the struggle is far from easy...
[img]{STEAM_CLAN_IMAGE}/42221943/f461681133385fa4158f85867e7b9622cfce4893.jpg[/img]
n the Afterlife you will still have to fight the Infection, whilst avoiding the Seekers. Make your way over to key infected areas of the ship, such as Ship Systems, and undo the damage caused by the Infection. Find the red Lymph Nodes and destroy them to have another chance at killing the Infection. Beware that the Seekers may respond to you hurting their master.
[img]{STEAM_CLAN_IMAGE}/42221943/84ec82561e3924ae288cce5f0777d0498b1a6f68.jpg[/img]
You’re on a time limit however, so no time to relax! Find and destroy those Nodes and fix the ship, it’s the only way to escape time and the finality of death.
[h3][b]Bugfixes:[/b][/h3]
[list]
[*] Fixed rare host game freezing bug on a specific RNG seed with a specific combination of level generator patterns,
[*] Fixed rare host game crash bug on Large ship sizes, if one of the Ship Systems was assigned to the first room but didn’t get created due to a flaw in the rooms counter with specific RNG seeds during initial level generation,
[*] Fixed random freeze/crash caused by the room counter to resetting properly when starting a new mission,
[*] Fixed crash caused when dying of oxygen, whilst being hunted by the Hunter, whilst the infection is getting hurt by a weapon or Afterlife player,
[*] Fixed Flamethrower not turning off when switching inventory whilst it is on,
[*] Fixed player’s corpse moving whilst they are in Afterlife,
[*] Fixed breathing noises still playing in Afterlife,
[*] Fixed Afterlife players repairing a Ship System whilst simultaneously attacking a Lymph Node in that System,
[*] Fixed Afterlife Seekers having a much longer chase distance for client players,
[/list]
[h3][b]Polish:[/b][/h3]
[list]
[*] Logging cleanup & better logging for level gen,
[*] Reduced font size on Leaderboard so the full list is visible,
[*] Leaderboard names and scores have different colors now,
[*] Increased Leaderboard screen resolution so smaller text is more readable,
[*] Increased font size on Store so the information message is more readable,
[*] Added “experimental” to Voice Chat options menu, since there are still issues,
[*] Updated ingame pause menu to include all the options of the main menu,
[*] Added missing PDA and PDA stats controls in options menu,
[*] Adjusted options menu size and re-arranged some things,
[*] Added fan sounds to Airlock 4.
[/list]
[h3][b]Afterlife improvements:[/b][/h3]
We plan to make more improvements to Afterlife as we work on Special Tasks & Special Missions, here's the first batch:
[list]
[*] Ship Systems now change to red color when broken,
[*] Ship Systems now change back to green color when repaired,
[*] Added cyber hands to visually indicate player being able to attack a Lymph Node or repair a System,
[*] Added attack and repair visual effects to player,
[*] Added attack and repair sounds to player,
[*] Improved the particle effect of the Lymph Nodes,
[*] Afterlife Seekers now make creepy sounds,
[*] Made the Afterlife blue wireframe thicker for improved visibility.
[/list]
[h3][b]Store page update:[/b][/h3]
[img]{STEAM_CLAN_IMAGE}/42221943/aef6e91e21cf5b642218bb8a1645d560d1d01b2f.png[/img]
The Steam Store page was rather horribly outdated, so we spend some time polishing and changing things. We changed direction on some features of the game and we've made a lot of progress since the Store was last updated, so the new changes should reflect the current direction and version of the game much better!