Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.
Some essential fixes, changes and additions to Items, monsters and the Store.
[i]Keep in mind that the Store changes mean you will have to buy your Weapons and extra Tools now, they no longer spawn by default.[/i]
This also means the Secondary Objectives are now much more important for teams that do not have the budget yet for buying (all the) Weapons.
[h3][b]Bugfixes:[/b][/h3]
[list]
[*] fixed host player getting a fade-out effect when a client player is killed by the Hunter for the first time,
[*] fixed the Source hunting monster sometimes hunting indefinitely,
[*] fixed that in some sessions the Hunter would never spawn, instead the Source monster would spawn every time,
[*] fixed issue in the Camera Item monster which could cause a crash or script execution failure if it finishes attacking a player,
[*] fixed issue in the Black Box Item model that would still be visible even after it had changed into a monster,
[/list]
[h3][b]Polishes:[/b][/h3]
[list]
[*] Added gas explosion sound to Black Box monster,
[*] Added idle sounds to the Item monsters,
[*] Player store inventory is now saved locally and is now Steam Cloud synced,
[*] Weapons can now be bought from the Store,
[*] Weapons and extra Tools now do not spawn by default, players will have to buy them first,
[*] Added a new mission failed voice line to make it more clear players get penalized for not destroying the infection.
[/list]