Patch 0.08a - Special Items and many gameplay improvements

Disinfection

Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.

Happy 2024! Hope your year will be great :) We've been working hard on improving gameplay and adding new features/content to the game. The difficulty levels should be way more consistent when it comes to the Infection behavior such as hunting, making the game more accessible to new players. Mechanics such as hiding from monsters are much improved too. We also had another go at the Tutorial, adding missing things and improving texts. There's still a few improvements that can be done to the Tutorial, but these are for upcoming updates. [h3][b]Bugfixes:[/b][/h3] [list] [*] Fixes for connection issues when joining a team, [*] Fixed Afterlife repair or attack sound still playing for a while after respawn, [*] Fixed Computer Core mouse cursor going invisible in Tutorial, [*] Fixed Computer Core datadump screen not syncing between players when a client starts the datadump, [*] Fixed Computer Core not stopping dump when power goes out, [*] Fixed Life Support not shutting down when power goes out, [*] Fixed airlock 4 fan sound not playing, [*] Fixed missing collision on elevator decoration, [*] Fixed explosion effect not showing, [*] Fixed Hunter ignoring target when target is hiding and the Hunter is out of stamina, [*] Fixed Hunter glitching through doors whilst roaming, [*] Fixed monsters hunting a player again if they move whilst hiding, [*] Fixed hunt not starting if a player uses a Weapon but has 100% suit integrity, [*] Fixed Source ambient/event sounds player having wrong range after killing the infection, [*] Fixed light flickering event not showing or showing in the wrong location, [*] Fixed Source monster insta-killing target when spawning, now there’s a 5 second timer before the monster can actually do anything, [*] Fixed Infection Source becoming way too hot, [*] Fixed Nano Pattern Detector not working when near the Infection Source, [*] Fixed Tools sometimes not picking up the Infection Source depending on position of the Tool and Infection Source, [*] Fixed PDA infection type identification not resetting internally when evidence is de-selected, causing the mission manager to think the player still has all evidence whilst they do not, [*] Fixed death transition overlay not showing, [/list] [h3][b]Polish:[/b][/h3] [list] [*] Repairing a Ship System from Afterlife doesn’t cause hunts anymore to make things more fair, [*] Repairing and attacking sounds are a little quieter now, [*] Seekers eat away more time, [*] Seekers are now stronger on higher difficulties, but slightly weaker on amateur difficulty, [*] Amateur missions now have 5 minutes of prep time to allow new players more time to get to grips with things, [*] Amateur missions now have a much lower hunting rate, [*] Amateur missions will now only be on small and medium ship sizes, [*] Oxygen Scrubber Infection Source no longer roams, instead it only uses its special teleport ability to move with a low chance, [*] Infection Source now becomes more active when players are nearby, [*] Infection Source light flickers event now also has a chance to cause a power surge through most of the ship, [*] Dragging doors is easier now, [*] Tools (except the Nano Pattern Detector) are now distance-based, meaning you get a stronger signal the closer you are to the Infection Source, [*] Temperature Gun now scans the area in front of it, instead of the one the player is standing in, [*] Glowsticks now always spawn & are thrown in the direction the player is facing, [*] Fires now depends on environment temperature, so freezing an area with the Chiller also puts out fire, [*] Fires now no longer make an entire section of the ship drain player oxygen, now it’s only the area near the fire itself, [*] Updated the fire smoke effect and optimized GPU usage [*] Added multiplayer sync for fires now they can be put out, [*] Fixed up some missing bits on various textures in the Tutorial, [*] Made some UI elements of the Computer Core bigger for easier access, [*] The password entry now auto-focuses when accessing the Computer Core, [*] Improved collision shape in small cabin decoration, [*] Improved hiding areas to make more sense and take up more of a room, [*] Changed small room/hallway reverb, [*] Changed most the Infection Source noises to sound more close and creepy, [*] Door sounds now are less loud and have much shorter audible range, [*] Added shutdown sound to Reactor Core that plays when power is lost, [*] Added alarm sound and light effect to Reactor Core that plays when it is broken, [/list] [h3][b]Special Tasks: Recover Briefcase:[/b][/h3] Recover special items from the ship, before the Infection gets to them and repurposes them for its own goals. Currently only one Special Item is in the game: the secret documents briefcase. In the future we’ll add 2 more types. You will gain score and money for every retrieved item and lose some for every non-retrieved item. [h3][b]New Item: Fire Extinguisher:[/b][/h3] Having trouble with the ship being on fire? Find and grab a fire extinguisher and quench those flames. Two will spawn in the ship on amateur and easy missions, only one on medium and none on hard missions. The extinguisher has limited fuel, so be smart about which fires you put out. This item will be available in the Shop in the future. [h3][b]Tutorial Improvements:[/b][/h3] The Tutorial is getting some much needed improvements. In this patch we added and changed the first couple things. We’ll keep improving on it as we get more feedback. [list] [*] Added Afterlife info to Tutorial, [*] Added fire to Tutorial, [*] Added hiding to Tutorial, [*] Changed some of the texts to be more concise, [*] Added some environment sounds to the Tutorial, [*] Added missing airlock door sound when starting Tutorial mission, [/list]