Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.
[h3][b]FSR, resolutions and better aspect ratio support:[/b][/h3]
An FSR scaling option has been added to options menu, which allows scaling the currently set resolution anywhere between 50% to 100% (which turns it off). This allows for much better performance without too much image quality loss.
The resolution setting in the options menu now actually changes rendering resolution in fullscreen mode too, which allows players to lower the resolution from native for better performance if FSR doesn't solve it.
Fullscreen mode itself has been changed to exclusive fullscreen for better multi-monitor support.
In windowed mode the window will now automatically center on the main screen.
After feedback from some of you we did some testing and bugfixes in the UI/object picking and the game now properly supports different aspect ratios such as 4:3 and Ultrawide.
[i]Please let us know in Steam Discussions, or Discord, if you still have issues with aspect ratios and the UI or interacting with stuff ingame.[/i]
[h3][b]Player netcode refactor:[/b][/h3]
There were some issues with the player netcode and we had to come up with some workarounds for sync issues for teams with more than 2 players. These weren’t game-breaking issues, but definitely ruined immersion as animations and rotations for example wouldn’t sync.
There were also sync issues with the hiding mechanic which needed fixing.
After some relentless testing and attempts at fixing things we decided to go for a code refactor to tidy up and get things sorted properly with a different approach to how the player code handles communication.
It was quite a bit of work but the new player netcode should provide a much more stable and immersive experience!
On top of that bandwidth usage has been reduced quite a bit, interactions with high ping should be snappier, interpolation for movement has been added for a more smooth experience with high ping and stuff like the hiding mechanic works much better now.
[h3][b]Bugfixes:[/b][/h3][list]
[*] Fixed issues with interactions and objects at non 16:9 resolutions,
[*] Fixed issue when changing the inventory whilst the PDA journal is open causes player to be unable to drop inventory items,
[*] Fixed similar issue with having the PDA stats open, which breaks the PDA animation when changing inventory,
[*] Fixed lights not going back on when Reactor is repaired,
[*] Fixed ship systems not going back on when Reactor is repaired,
[*] Fixed missing red color on some Growths in Afterlife,
[*] Rewrote hiding system which should fix some bugs related to hiding,
[*] Various fixes and refactors in player code, see details above.
[*] Fixed miscalculation in ship health causing the VO to state the ship health is less than 50% when it is not.
[/list][h3][b]Polishes:[/b][/h3][list]
[*] Unpowered ship systems now show as yellow, infected/broken as red, in Afterlife,
[*] Added effect for when a Lymph Node is destroyed,
[*] Attacking Lymph Nodes gains you a little bit of time now,
[*] Destroying a Lymph Node now gains you extra time,
[*] Pulsing sound now stops when you die in Afterlife,
[*] Added visual effect for getting hurt by the Seekers in Afterlife,
[*] Adjustments to the Afterlife death effect, still a WIP but going to expand on this further in later updates,
[*] Crew can now be hurt & infected by hunting monsters,
[*] Crew suits have slight color variation now,
[*] Crew now show an on-fire effect when hurt by the Flamethrower,
[*] Crew now show an on-fire effect when hurt by fire in the ship,
[*] Crew will now flee from target player when hurt,
[*] Updated the fire sprite,
[*] Added movement interpolation to player sync,
[*] Changed fullscreen mode to exclusive fullscreen,
[*] Windowed mode now centers properly on the main monitor.
[/list]