Patch 0.1.4 - Many Fixes and Many Polishings

Disinfection

Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.

Loads of things have been fixed and updated in this version, especially concerning the monsters and infection. We got quite a few more smaller things and some big things that we want to fix or update so expect more patches like this in the near future. [h3][b]Bugfixes:[/b][/h3] [list] [*] Fixed a bug in the Source monster which causes it to constantly loop in losing line-of-sight of its target and then re-targeting the same target, [*] Fixed Hunter breathing sounds not playing, [*] Fixed Hunter footstep sounds not playing, [*] Fixed Hunter banging on door sounds sometimes not playing, [*] Fix for some evidences (Geiger especially) not being obvious at all for some infection types, range-based Tools have been tweaked to be more intuitive which pickup up evidence sources, [*] Fixed temperature evidence being too high for some infection types causing the Temperature Gun to overflow and display a very cold value, [*] Fixed Mission Control saying the Infection was destroyed even though it isn’t on Amateur missions, [*] Fixed clamped vertical mouse movement which for example caused having to move the mouse back the same distance to be able to look down again, [/list] [h3][b]Polishes:[/b][/h3] [list] [*] General code and asset optimization and cleanup, [*] Made the infection effect transition to black smooth instead of instant, [*] Adjusted light flickers to be more unsettling, [*] Changed the visuals for the Source monster, [*] Updated the hunting sounds for the Source monster, [*] The Source monster now has different sounds for chasing and roaming, [*] Updated the hunting sounds for the Hunter, [*] The Hunter will now turn its head to stare at whomever it is chasing, [*] Hard missions will now be available for ranks 10 and up, instead of 30 and up, to make the game less grind-y, [*] Hard missions have an higher chance of spawning 2-3 Crew or Items instead of 1, [*] Harder missions have an higher chance of having the Rescue and Recover objectives, [*] Slightly raised evidence strength increase for harder missions, [*] Infection start location is now more infected on easier missions, [*] Areas infected by the Infection Source now show half the temperature evidence than the Source itself, to make it easier/less confusing to locate the Source using the Temperature Gun, [*] Infected areas are slightly less dark now to improve visibility, [/list]