Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.
Loads of things have been fixed and updated in this version, especially concerning the monsters and infection. We got quite a few more smaller things and some big things that we want to fix or update so expect more patches like this in the near future.
[h3][b]Bugfixes:[/b][/h3]
[list]
[*] Fixed a bug in the Source monster which causes it to constantly loop in losing line-of-sight of its target and then re-targeting the same target,
[*] Fixed Hunter breathing sounds not playing,
[*] Fixed Hunter footstep sounds not playing,
[*] Fixed Hunter banging on door sounds sometimes not playing,
[*] Fix for some evidences (Geiger especially) not being obvious at all for some infection types, range-based Tools have been tweaked to be more intuitive which pickup up evidence sources,
[*] Fixed temperature evidence being too high for some infection types causing the Temperature Gun to overflow and display a very cold value,
[*] Fixed Mission Control saying the Infection was destroyed even though it isn’t on Amateur missions,
[*] Fixed clamped vertical mouse movement which for example caused having to move the mouse back the same distance to be able to look down again,
[/list]
[h3][b]Polishes:[/b][/h3]
[list]
[*] General code and asset optimization and cleanup,
[*] Made the infection effect transition to black smooth instead of instant,
[*] Adjusted light flickers to be more unsettling,
[*] Changed the visuals for the Source monster,
[*] Updated the hunting sounds for the Source monster,
[*] The Source monster now has different sounds for chasing and roaming,
[*] Updated the hunting sounds for the Hunter,
[*] The Hunter will now turn its head to stare at whomever it is chasing,
[*] Hard missions will now be available for ranks 10 and up, instead of 30 and up, to make the game less grind-y,
[*] Hard missions have an higher chance of spawning 2-3 Crew or Items instead of 1,
[*] Harder missions have an higher chance of having the Rescue and Recover objectives,
[*] Slightly raised evidence strength increase for harder missions,
[*] Infection start location is now more infected on easier missions,
[*] Areas infected by the Infection Source now show half the temperature evidence than the Source itself, to make it easier/less confusing to locate the Source using the Temperature Gun,
[*] Infected areas are slightly less dark now to improve visibility,
[/list]