Patch 0.1.6 - Lighting Improvements and Fixes

Disinfection

Risk your life to save decaying spaceships and their crew from an out of control nanomachine infection, either alone or as a team in co-op in this tense sci-fi horror game.

Getting this version out early because of a lighting issue in Infected areas which made it impossible to see for a lot of players. Here's all the things done in this version, in preparation for 0.2: [h3][b]Bugfixes:[/b][/h3] [list] [*] Fixed Hunter monster neck stretching out strangely during some animations, [*] Fixed lighting on doors, [*] Fixed bug in infection shaders that made infected environments pure black making it very hard to see anything, [/list] [h3][b]Polishes:[/b][/h3] [list] [*] Infection spread rate is more balanced for harder missions, [*] Source monster now shows up properly in Afterlife, [*] Adjustments to volumetric lighting to improve visuals and atmosphere, [*] Performance adjustments for main menu background scene, [*] General visual improvements and performance improvements, [*] Adjustments to materials to improve reflections and visual quality, [*] When power is lost lights now turn off instead of turning red, [*] Infection growths now only show up on fully infected areas, [*] Infection growths will now vanish when the Infection is destroyed, [*] Changed how the Infection spreads which diversifies the spread behavior between Infection types, [*] Adjustments in ambient ship sounds, [*] Ambient ship sounds now fade out when the Reactor Core breaks, [*] Hunter footstep sound are now audible over a larger distance, [*] Hunter breathing now becomes muffled the farther away it is, [*] Made player flashlight a little brighter, [/list]